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Only use higher priority on yield, change reschedule to be per-thread instead of using SchedulerThread to store the reschedule flag
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@@ -217,7 +217,6 @@ namespace Ryujinx.Core.OsHle.Kernel
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UpdateMutexOwner(CurrThread, OwnerThread, MutexAddress);
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CurrThread.UpdatePriority();
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OwnerThread.UpdatePriority();
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int HasListeners = OwnerThread.MutexWaiters.Count > 0 ? MutexHasListenersMask : 0;
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