[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)

* dotnet format style --severity info

Some changes were manually reverted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Silence dotnet format IDE0059 warnings

* Address or silence dotnet format CA1069 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Fix formatting for switch expressions

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format whitespace after rebase

* Run dotnet format style after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Disable 'prefer switch expression' rule

* Add comments to disabled warnings

* Fix naming rule violation, Convert shader properties to auto-property and convert values to const

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Run dotnet format after rebase

* Address IDE0251 warnings

* Address a few disabled IDE0060 warnings

* Silence IDE0060 in .editorconfig

* Run dotnet format after rebase

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* First dotnet format pass

* Fix naming rule violations

* Add trailing commas

* Remove unused members and most unnecessary value assignments

* Remove more unnecessary assignments

* Remove NRE suppressor
This commit is contained in:
TSRBerry
2023-06-28 08:59:13 +02:00
committed by GitHub
parent e055217292
commit 9becbd7d72
162 changed files with 1611 additions and 1627 deletions

View File

@@ -1,7 +1,6 @@
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using System;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
namespace Ryujinx.Graphics.Shader.StructuredIr
@@ -110,16 +109,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
if (lLevel > rLevel)
{
block = lBlock;
block = lBlock;
blockLvl = lLevel;
other = rBlock;
other = rBlock;
otherLvl = rLevel;
}
else /* if (rLevel > lLevel) */
{
block = rBlock;
block = rBlock;
blockLvl = rLevel;
other = lBlock;
other = lBlock;
otherLvl = lLevel;
}
@@ -144,7 +143,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AstBlock[] path = BackwardsPath(block, ParentBlock(stmt.Label));
AstBlock loopFirstStmt = path[path.Length - 1];
AstBlock loopFirstStmt = path[^1];
if (loopFirstStmt.Type == AstBlockType.Else)
{
@@ -194,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
loopBlock.AddAfter(child, stmt.Goto);
block = loopBlock;
block = loopBlock;
gLevel = loopLevel;
}
}
@@ -252,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
for (int index = path.Length - 1; index >= 0; index--)
{
AstBlock child = path[index];
AstBlock last = child;
AstBlock last = child;
if (child.Type == AstBlockType.If)
{
@@ -265,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
else if (child.Type == AstBlockType.Else)
{
// Modify the matching if condition to force the else to be entered by the goto.
if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
if (Previous(child) is not AstBlock ifBlock || ifBlock.Type != AstBlockType.If)
{
throw new InvalidOperationException("Found an else without a matching if.");
}
@@ -332,7 +331,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstBlock block = ParentBlock(stmt.Goto);
AstBlock newBlock = new AstBlock(AstBlockType.If, stmt.Condition);
AstBlock newBlock = new(AstBlockType.If, stmt.Condition);
block.AddAfter(stmt.Goto, newBlock);
@@ -340,11 +339,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
private static AstBlock Enclose(
AstBlock block,
AstBlock block,
AstBlockType type,
IAstNode cond,
IAstNode first,
IAstNode last = null)
IAstNode cond,
IAstNode first,
IAstNode last = null)
{
if (first == last)
{
@@ -367,7 +366,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return first as AstBlock;
}
AstBlock newBlock = new AstBlock(type, cond);
AstBlock newBlock = new(type, cond);
block.AddBefore(first, newBlock);
@@ -387,7 +386,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private static bool BlockMatches(IAstNode node, AstBlockType type, IAstNode cond)
{
if (!(node is AstBlock block))
if (node is not AstBlock block)
{
return false;
}
@@ -399,7 +398,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
if (lCond is AstOperation lCondOp && lCondOp.Inst == Instruction.LogicalNot)
{
if (!(rCond is AstOperation rCondOp) || rCondOp.Inst != lCondOp.Inst)
if (rCond is not AstOperation rCondOp || rCondOp.Inst != lCondOp.Inst)
{
return false;
}
@@ -418,7 +417,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return block.Parent;
}
while (!(node is AstBlock))
while (node is not AstBlock)
{
node = node.Parent;
}
@@ -430,7 +429,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstBlock block = bottom;
List<AstBlock> path = new List<AstBlock>();
List<AstBlock> path = new();
while (block != top)
{
@@ -456,4 +455,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
return level;
}
}
}
}