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[Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373)
* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
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@@ -1,7 +1,6 @@
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using System;
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using System.Collections.Generic;
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using static Ryujinx.Graphics.Shader.StructuredIr.AstHelper;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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@@ -110,16 +109,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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if (lLevel > rLevel)
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{
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block = lBlock;
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block = lBlock;
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blockLvl = lLevel;
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other = rBlock;
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other = rBlock;
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otherLvl = rLevel;
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}
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else /* if (rLevel > lLevel) */
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{
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block = rBlock;
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block = rBlock;
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blockLvl = rLevel;
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other = lBlock;
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other = lBlock;
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otherLvl = lLevel;
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}
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@@ -144,7 +143,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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AstBlock[] path = BackwardsPath(block, ParentBlock(stmt.Label));
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AstBlock loopFirstStmt = path[path.Length - 1];
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AstBlock loopFirstStmt = path[^1];
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if (loopFirstStmt.Type == AstBlockType.Else)
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{
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@@ -194,7 +193,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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loopBlock.AddAfter(child, stmt.Goto);
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block = loopBlock;
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block = loopBlock;
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gLevel = loopLevel;
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}
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}
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@@ -252,7 +251,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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for (int index = path.Length - 1; index >= 0; index--)
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{
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AstBlock child = path[index];
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AstBlock last = child;
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AstBlock last = child;
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if (child.Type == AstBlockType.If)
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{
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@@ -265,7 +264,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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else if (child.Type == AstBlockType.Else)
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{
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// Modify the matching if condition to force the else to be entered by the goto.
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if (!(Previous(child) is AstBlock ifBlock) || ifBlock.Type != AstBlockType.If)
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if (Previous(child) is not AstBlock ifBlock || ifBlock.Type != AstBlockType.If)
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{
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throw new InvalidOperationException("Found an else without a matching if.");
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}
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@@ -332,7 +331,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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AstBlock block = ParentBlock(stmt.Goto);
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AstBlock newBlock = new AstBlock(AstBlockType.If, stmt.Condition);
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AstBlock newBlock = new(AstBlockType.If, stmt.Condition);
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block.AddAfter(stmt.Goto, newBlock);
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@@ -340,11 +339,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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private static AstBlock Enclose(
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AstBlock block,
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AstBlock block,
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AstBlockType type,
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IAstNode cond,
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IAstNode first,
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IAstNode last = null)
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IAstNode cond,
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IAstNode first,
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IAstNode last = null)
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{
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if (first == last)
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{
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@@ -367,7 +366,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return first as AstBlock;
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}
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AstBlock newBlock = new AstBlock(type, cond);
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AstBlock newBlock = new(type, cond);
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block.AddBefore(first, newBlock);
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@@ -387,7 +386,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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private static bool BlockMatches(IAstNode node, AstBlockType type, IAstNode cond)
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{
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if (!(node is AstBlock block))
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if (node is not AstBlock block)
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{
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return false;
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}
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@@ -399,7 +398,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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if (lCond is AstOperation lCondOp && lCondOp.Inst == Instruction.LogicalNot)
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{
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if (!(rCond is AstOperation rCondOp) || rCondOp.Inst != lCondOp.Inst)
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if (rCond is not AstOperation rCondOp || rCondOp.Inst != lCondOp.Inst)
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{
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return false;
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}
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@@ -418,7 +417,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return block.Parent;
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}
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while (!(node is AstBlock))
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while (node is not AstBlock)
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{
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node = node.Parent;
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}
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@@ -430,7 +429,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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AstBlock block = bottom;
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List<AstBlock> path = new List<AstBlock>();
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List<AstBlock> path = new();
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while (block != top)
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{
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@@ -456,4 +455,4 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return level;
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}
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}
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}
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}
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