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Move support buffer update out of the backends (#5411)
* Move support buffer update out of the backends * Fix render scale init and remove redundant state from SupportBufferUpdater * Stop passing texture scale to the backends * XML docs for SupportBufferUpdater
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@@ -11,15 +11,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public int Width => Info.Width;
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public int Height => Info.Height;
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public float ScaleFactor { get; }
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public Target Target => Info.Target;
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public Format Format => Info.Format;
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public TextureBase(TextureCreateInfo info, float scaleFactor = 1f)
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public TextureBase(TextureCreateInfo info)
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{
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Info = info;
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ScaleFactor = scaleFactor;
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Handle = GL.GenTexture();
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}
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