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Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
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namespace Ryujinx.Graphics.Shader.IntermediateRepresentation
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{
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enum StorageKind
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{
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None,
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Input,
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InputPerPatch,
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Output,
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OutputPerPatch,
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ConstantBuffer,
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StorageBuffer,
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LocalMemory,
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SharedMemory,
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GlobalMemory
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}
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static class StorageKindExtensions
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{
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public static bool IsInputOrOutput(this StorageKind storageKind)
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{
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return storageKind == StorageKind.Input ||
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storageKind == StorageKind.InputPerPatch ||
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storageKind == StorageKind.Output ||
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storageKind == StorageKind.OutputPerPatch;
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}
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public static bool IsOutput(this StorageKind storageKind)
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{
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return storageKind == StorageKind.Output ||
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storageKind == StorageKind.OutputPerPatch;
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}
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public static bool IsPerPatch(this StorageKind storageKind)
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{
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return storageKind == StorageKind.InputPerPatch ||
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storageKind == StorageKind.OutputPerPatch;
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}
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}
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}
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