mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-12 13:15:24 +02:00
2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.) Remove event logic in favor of a single init function. Thanks @MutantAura
This commit is contained in:
@@ -29,6 +29,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
private readonly Sync _sync;
|
||||
|
||||
public uint ProgramCount { get; set; } = 0;
|
||||
|
||||
public event EventHandler<ScreenCaptureImageInfo> ScreenCaptured;
|
||||
|
||||
internal PersistentBuffers PersistentBuffers { get; }
|
||||
@@ -94,6 +96,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info)
|
||||
{
|
||||
ProgramCount++;
|
||||
|
||||
return new Program(shaders, info.FragmentOutputMap);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user