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Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction * Shader cache version bump
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@@ -124,7 +124,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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Add(Instruction.Subtract, AggregateType.Scalar, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.SwizzleAdd, AggregateType.FP32, AggregateType.FP32, AggregateType.FP32, AggregateType.S32);
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Add(Instruction.TextureSample, AggregateType.FP32);
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Add(Instruction.TextureSize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
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Add(Instruction.TextureQuerySamples, AggregateType.S32, AggregateType.S32);
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Add(Instruction.TextureQuerySize, AggregateType.S32, AggregateType.S32, AggregateType.S32);
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Add(Instruction.Truncate, AggregateType.Scalar, AggregateType.Scalar);
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Add(Instruction.UnpackDouble2x32, AggregateType.U32, AggregateType.FP64);
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Add(Instruction.UnpackHalf2x16, AggregateType.FP32, AggregateType.U32);
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