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Implement textureSamples texture query shader instruction (#5750)
* Implement textureSamples texture query shader instruction * Shader cache version bump
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@@ -897,7 +897,21 @@ namespace Ryujinx.Graphics.Shader.Translation
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context.Add(new TextureOperation(Instruction.TextureSample, type, TextureFormat.Unknown, flags, binding, compMask, dests, sources));
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}
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public static Operand TextureSize(
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public static Operand TextureQuerySamples(
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this EmitterContext context,
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SamplerType type,
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TextureFlags flags,
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int binding,
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Operand[] sources)
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{
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Operand dest = Local();
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context.Add(new TextureOperation(Instruction.TextureQuerySamples, type, TextureFormat.Unknown, flags, binding, 0, new[] { dest }, sources));
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return dest;
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}
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public static Operand TextureQuerySize(
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this EmitterContext context,
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SamplerType type,
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TextureFlags flags,
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@@ -907,7 +921,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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Operand dest = Local();
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context.Add(new TextureOperation(Instruction.TextureSize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources));
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context.Add(new TextureOperation(Instruction.TextureQuerySize, type, TextureFormat.Unknown, flags, binding, compIndex, new[] { dest }, sources));
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return dest;
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}
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