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Improved Logger (#1292)
* Logger class changes only Now compile-time checking is possible with the help of Nullable Value types. * Misc formatting * Manual optimizations PrintGuestLog PrintGuestStackTrace Surfaceflinger DequeueBuffer * Reduce SendVibrationXX log level to Debug * Add Notice log level This level is always enabled and used to print system info, etc... Also, rewrite LogColor to switch expression as colors are static * Unify unhandled exception event handlers * Print enabled LogLevels during init * Re-add App Exit disposes in proper order nit: switch case spacing * Revert PrintGuestStackTrace to Info logs due to #1407 PrintGuestStackTrace is now called in some critical error handlers so revert to old behavior as KThread isn't part of Guest. * Batch replace Logger statements
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@@ -102,7 +102,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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if ((config.ConfiguredType & _supportedStyleSets) == 0)
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{
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Logger.PrintWarning(LogClass.Hid, $"ControllerType {config.ConfiguredType} (connected to {(PlayerIndex)i}) not supported by game. Removing...");
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Logger.Warning?.Print(LogClass.Hid, $"ControllerType {config.ConfiguredType} (connected to {(PlayerIndex)i}) not supported by game. Removing...");
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config.State = FilterState.Configured;
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_device.Hid.SharedMemory.Npads[i] = new ShMemNpad(); // Zero it
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@@ -124,7 +124,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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ControllerType controllerType = npadsTypeList[i];
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if ((controllerType & _supportedStyleSets) != 0)
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{
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Logger.PrintWarning(LogClass.Hid, $"No matching controllers found. Reassigning input as ControllerType {controllerType}...");
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Logger.Warning?.Print(LogClass.Hid, $"No matching controllers found. Reassigning input as ControllerType {controllerType}...");
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InitController(controllerType == ControllerType.Handheld ? PlayerIndex.Handheld : PlayerIndex.Player1, controllerType);
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@@ -132,7 +132,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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}
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}
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Logger.PrintError(LogClass.Hid, "Couldn't find any appropriate controller.");
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Logger.Error?.Print(LogClass.Hid, "Couldn't find any appropriate controller.");
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}
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}
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@@ -226,7 +226,7 @@ namespace Ryujinx.HLE.HOS.Services.Hid
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_styleSetUpdateEvents[(int)player].ReadableEvent.Signal();
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Logger.PrintInfo(LogClass.Hid, $"Connected ControllerType {type} to PlayerIndex {player}");
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Logger.Info?.Print(LogClass.Hid, $"Connected ControllerType {type} to PlayerIndex {player}");
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}
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private static NpadLayoutsIndex ControllerTypeToLayout(ControllerType controllerType)
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