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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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12
Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs
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12
Ryujinx.Graphics/Gal/Shader/ShaderIrOperImm.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrOperImm : ShaderIrNode
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{
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public int Value { get; private set; }
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public ShaderIrOperImm(int Value)
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{
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this.Value = Value;
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}
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}
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}
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