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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gpu/NvGpuFifoMeth.cs
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11
Ryujinx.Graphics/Gpu/NvGpuFifoMeth.cs
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namespace Ryujinx.Graphics.Gpu
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{
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enum NvGpuFifoMeth
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{
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BindChannel = 0,
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SetMacroUploadAddress = 0x45,
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SendMacroCodeData = 0x46,
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SetMacroBindingIndex = 0x47,
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BindMacro = 0x48
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}
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}
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