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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
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private const int HardcodedArrayLengthOgl = 4;
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// 1 and 0 elements are not considered arrays anymore.
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private const int MinimumArrayLength = 2;
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public const int MinimumArrayLength = 2;
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public static void RunPassOgl(BasicBlock block, ResourceManager resourceManager)
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{
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