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Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
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@@ -546,6 +546,7 @@ namespace Ryujinx.Graphics.Vulkan
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supportsBlendEquationAdvanced: Capabilities.SupportsBlendEquationAdvanced,
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supportsFragmentShaderInterlock: Capabilities.SupportsFragmentShaderInterlock,
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supportsFragmentShaderOrderingIntel: false,
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supportsGeometryShader: Capabilities.SupportsGeometryShader,
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supportsGeometryShaderPassthrough: Capabilities.SupportsGeometryShaderPassthrough,
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supportsImageLoadFormatted: features2.Features.ShaderStorageImageReadWithoutFormat,
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supportsLayerVertexTessellation: featuresVk12.ShaderOutputLayer,
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