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Move solution and projects to src
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using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.Audio.Backends.Dummy
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{
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class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
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{
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private float _volume;
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private IHardwareDeviceDriver _manager;
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private IVirtualMemoryManager _memoryManager;
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public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
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{
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_volume = 1.0f;
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_manager = manager;
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_memoryManager = memoryManager;
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}
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public void Dispose()
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{
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// Nothing to do.
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}
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public ulong GetPlayedSampleCount()
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{
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// Not implemented for input.
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throw new NotSupportedException();
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}
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public float GetVolume()
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{
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return _volume;
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}
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public void PrepareToClose() { }
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public void QueueBuffer(AudioBuffer buffer)
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{
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_memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
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_manager.GetUpdateRequiredEvent().Set();
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}
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public bool RegisterBuffer(AudioBuffer buffer)
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{
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return buffer.DataPointer != 0;
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}
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public void SetVolume(float volume)
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{
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_volume = volume;
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}
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public void Start() { }
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public void Stop() { }
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public void UnregisterBuffer(AudioBuffer buffer) { }
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public bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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return true;
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}
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}
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}
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