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https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-11 12:47:51 +02:00
Move solution and projects to src
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Output information for an effect version 1.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct EffectOutStatusVersion1 : IEffectOutStatus
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{
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/// <summary>
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/// Current effect state.
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/// </summary>
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public EffectState State;
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/// <summary>
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/// Unused/Reserved.
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/// </summary>
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private unsafe fixed byte _reserved[15];
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EffectState IEffectOutStatus.State { get => State; set => State = value; }
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}
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}
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