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Move solution and projects to src
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95
src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
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95
src/Ryujinx.Audio/Renderer/Server/Effect/LimiterEffect.cs
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Dsp.State;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Effect;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Effect
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{
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/// <summary>
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/// Server state for a limiter effect.
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/// </summary>
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public class LimiterEffect : BaseEffect
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{
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/// <summary>
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/// The limiter parameter.
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/// </summary>
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public LimiterParameter Parameter;
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/// <summary>
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/// The limiter state.
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/// </summary>
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public Memory<LimiterState> State { get; }
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/// <summary>
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/// Create a new <see cref="LimiterEffect"/>.
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/// </summary>
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public LimiterEffect()
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{
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State = new LimiterState[1];
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}
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public override EffectType TargetEffectType => EffectType.Limiter;
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public override ulong GetWorkBuffer(int index)
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{
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return GetSingleBuffer();
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
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{
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Update(out updateErrorInfo, ref parameter, mapper);
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}
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public void Update<T>(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
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{
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Debug.Assert(IsTypeValid(ref parameter));
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ref LimiterParameter limiterParameter = ref MemoryMarshal.Cast<byte, LimiterParameter>(parameter.SpecificData)[0];
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updateErrorInfo = new BehaviourParameter.ErrorInfo();
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UpdateParameterBase(ref parameter);
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Parameter = limiterParameter;
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IsEnabled = parameter.IsEnabled;
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if (BufferUnmapped || parameter.IsNew)
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{
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UsageState = UsageState.New;
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Parameter.Status = UsageState.Invalid;
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BufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], parameter.BufferBase, parameter.BufferSize);
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}
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}
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public override void UpdateForCommandGeneration()
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{
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UpdateUsageStateForCommandGeneration();
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Parameter.Status = UsageState.Enabled;
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Parameter.StatisticsReset = false;
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}
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public override void InitializeResultState(ref EffectResultState state)
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{
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ref LimiterStatistics statistics = ref MemoryMarshal.Cast<byte, LimiterStatistics>(state.SpecificData)[0];
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statistics.Reset();
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}
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public override void UpdateResultState(ref EffectResultState destState, ref EffectResultState srcState)
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{
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destState = srcState;
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}
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}
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}
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