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Move solution and projects to src
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75
src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
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75
src/Ryujinx.Audio/Renderer/Server/Sink/DeviceSink.cs
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Parameter;
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using Ryujinx.Audio.Renderer.Parameter.Sink;
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using Ryujinx.Audio.Renderer.Server.MemoryPool;
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using Ryujinx.Audio.Renderer.Server.Upsampler;
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using System;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Server.Sink
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{
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/// <summary>
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/// Server information for a device sink.
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/// </summary>
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public class DeviceSink : BaseSink
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{
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/// <summary>
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/// The downmix coefficients.
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/// </summary>
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public float[] DownMixCoefficients;
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/// <summary>
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/// The device parameters.
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/// </summary>
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public DeviceParameter Parameter;
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/// <summary>
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/// The upsampler instance used by this sink.
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/// </summary>
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/// <remarks>Null if no upsampling is needed.</remarks>
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public UpsamplerState UpsamplerState;
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/// <summary>
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/// Create a new <see cref="DeviceSink"/>.
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/// </summary>
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public DeviceSink()
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{
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DownMixCoefficients = new float[4];
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}
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public override void CleanUp()
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{
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UpsamplerState?.Release();
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UpsamplerState = null;
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base.CleanUp();
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}
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public override SinkType TargetSinkType => SinkType.Device;
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public override void Update(out BehaviourParameter.ErrorInfo errorInfo, ref SinkInParameter parameter, ref SinkOutStatus outStatus, PoolMapper mapper)
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{
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Debug.Assert(IsTypeValid(ref parameter));
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ref DeviceParameter inputDeviceParameter = ref MemoryMarshal.Cast<byte, DeviceParameter>(parameter.SpecificData)[0];
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if (parameter.IsUsed != IsUsed)
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{
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UpdateStandardParameter(ref parameter);
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Parameter = inputDeviceParameter;
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}
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else
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{
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Parameter.DownMixParameterEnabled = inputDeviceParameter.DownMixParameterEnabled;
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inputDeviceParameter.DownMixParameter.AsSpan().CopyTo(Parameter.DownMixParameter.AsSpan());
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}
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Parameter.DownMixParameter.AsSpan().CopyTo(DownMixCoefficients.AsSpan());
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errorInfo = new BehaviourParameter.ErrorInfo();
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outStatus = new SinkOutStatus();
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}
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}
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}
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