mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-07 02:38:29 +02:00
Move solution and projects to src
This commit is contained in:
186
src/Ryujinx.HLE/HOS/TamperMachine.cs
Normal file
186
src/Ryujinx.HLE/HOS/TamperMachine.cs
Normal file
@@ -0,0 +1,186 @@
|
||||
using Ryujinx.Common.Logging;
|
||||
using Ryujinx.HLE.HOS.Kernel;
|
||||
using Ryujinx.HLE.HOS.Kernel.Process;
|
||||
using Ryujinx.HLE.HOS.Services.Hid;
|
||||
using Ryujinx.HLE.HOS.Tamper;
|
||||
using System;
|
||||
using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.HLE.HOS
|
||||
{
|
||||
public class TamperMachine
|
||||
{
|
||||
// Atmosphere specifies a delay of 83 milliseconds between the execution of the last
|
||||
// cheat and the re-execution of the first one.
|
||||
private const int TamperMachineSleepMs = 1000 / 12;
|
||||
|
||||
private Thread _tamperThread = null;
|
||||
private ConcurrentQueue<ITamperProgram> _programs = new ConcurrentQueue<ITamperProgram>();
|
||||
private long _pressedKeys = 0;
|
||||
private Dictionary<string, ITamperProgram> _programDictionary = new Dictionary<string, ITamperProgram>();
|
||||
|
||||
private void Activate()
|
||||
{
|
||||
if (_tamperThread == null || !_tamperThread.IsAlive)
|
||||
{
|
||||
_tamperThread = new Thread(this.TamperRunner);
|
||||
_tamperThread.Name = "HLE.TamperMachine";
|
||||
_tamperThread.Start();
|
||||
}
|
||||
}
|
||||
|
||||
internal void InstallAtmosphereCheat(string name, string buildId, IEnumerable<string> rawInstructions, ProcessTamperInfo info, ulong exeAddress)
|
||||
{
|
||||
if (!CanInstallOnPid(info.Process.Pid))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ITamperedProcess tamperedProcess = new TamperedKProcess(info.Process);
|
||||
AtmosphereCompiler compiler = new AtmosphereCompiler(exeAddress, info.HeapAddress, info.AliasAddress, info.AslrAddress, tamperedProcess);
|
||||
ITamperProgram program = compiler.Compile(name, rawInstructions);
|
||||
|
||||
if (program != null)
|
||||
{
|
||||
program.TampersCodeMemory = false;
|
||||
|
||||
_programs.Enqueue(program);
|
||||
_programDictionary.TryAdd($"{buildId}-{name}", program);
|
||||
}
|
||||
|
||||
Activate();
|
||||
}
|
||||
|
||||
private bool CanInstallOnPid(ulong pid)
|
||||
{
|
||||
// Do not allow tampering of kernel processes.
|
||||
if (pid < KernelConstants.InitialProcessId)
|
||||
{
|
||||
Logger.Warning?.Print(LogClass.TamperMachine, $"Refusing to tamper kernel process {pid}");
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void EnableCheats(string[] enabledCheats)
|
||||
{
|
||||
foreach (var program in _programDictionary.Values)
|
||||
{
|
||||
program.IsEnabled = false;
|
||||
}
|
||||
|
||||
foreach (var cheat in enabledCheats)
|
||||
{
|
||||
if (_programDictionary.TryGetValue(cheat, out var program))
|
||||
{
|
||||
program.IsEnabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsProcessValid(ITamperedProcess process)
|
||||
{
|
||||
return process.State != ProcessState.Crashed && process.State != ProcessState.Exiting && process.State != ProcessState.Exited;
|
||||
}
|
||||
|
||||
private void TamperRunner()
|
||||
{
|
||||
Logger.Info?.Print(LogClass.TamperMachine, "TamperMachine thread running");
|
||||
|
||||
int sleepCounter = 0;
|
||||
|
||||
while (true)
|
||||
{
|
||||
// Sleep to not consume too much CPU.
|
||||
if (sleepCounter == 0)
|
||||
{
|
||||
sleepCounter = _programs.Count;
|
||||
Thread.Sleep(TamperMachineSleepMs);
|
||||
}
|
||||
else
|
||||
{
|
||||
sleepCounter--;
|
||||
}
|
||||
|
||||
if (!AdvanceTamperingsQueue())
|
||||
{
|
||||
// No more work to be done.
|
||||
|
||||
Logger.Info?.Print(LogClass.TamperMachine, "TamperMachine thread exiting");
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private bool AdvanceTamperingsQueue()
|
||||
{
|
||||
if (!_programs.TryDequeue(out ITamperProgram program))
|
||||
{
|
||||
// No more programs in the queue.
|
||||
_programDictionary.Clear();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check if the process is still suitable for running the tamper program.
|
||||
if (!IsProcessValid(program.Process))
|
||||
{
|
||||
// Exit without re-enqueuing the program because the process is no longer valid.
|
||||
return true;
|
||||
}
|
||||
|
||||
// Re-enqueue the tampering program because the process is still valid.
|
||||
_programs.Enqueue(program);
|
||||
|
||||
Logger.Debug?.Print(LogClass.TamperMachine, $"Running tampering program {program.Name}");
|
||||
|
||||
try
|
||||
{
|
||||
ControllerKeys pressedKeys = (ControllerKeys)Thread.VolatileRead(ref _pressedKeys);
|
||||
program.Process.TamperedCodeMemory = false;
|
||||
program.Execute(pressedKeys);
|
||||
|
||||
// Detect the first attempt to tamper memory and log it.
|
||||
if (!program.TampersCodeMemory && program.Process.TamperedCodeMemory)
|
||||
{
|
||||
program.TampersCodeMemory = true;
|
||||
|
||||
Logger.Warning?.Print(LogClass.TamperMachine, $"Tampering program {program.Name} modifies code memory so it may not work properly");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.TamperMachine, $"The tampering program {program.Name} crashed, this can happen while the game is starting");
|
||||
|
||||
if (!string.IsNullOrEmpty(ex.Message))
|
||||
{
|
||||
Logger.Debug?.Print(LogClass.TamperMachine, ex.Message);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void UpdateInput(List<GamepadInput> gamepadInputs)
|
||||
{
|
||||
// Look for the input of the player one or the handheld.
|
||||
foreach (GamepadInput input in gamepadInputs)
|
||||
{
|
||||
if (input.PlayerId == PlayerIndex.Player1 || input.PlayerId == PlayerIndex.Handheld)
|
||||
{
|
||||
Thread.VolatileWrite(ref _pressedKeys, (long)input.Buttons);
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Clear the input because player one is not conected.
|
||||
Thread.VolatileWrite(ref _pressedKeys, 0);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user