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Improved GPU command lists decoding (#499)
* Better implementation of the DMA pusher, misc fixes * Remove some debug code * Correct RGBX8 format * Add support for linked Texture Sampler Control * Attempt to fix upside down screen issue
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@@ -421,8 +421,6 @@ namespace Ryujinx.Graphics.Gal.OpenGL
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ClearBufferMask Mask = GetClearMask(SrcTex);
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GL.Clear(Mask);
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GL.BlitFramebuffer(SrcX0, SrcY0, SrcX1, SrcY1, DstX0, DstY0, DstX1, DstY1, Mask, Filter);
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}
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}
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