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Update to LibHac 0.19.0 (#5831)
* Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute
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@@ -126,7 +126,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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{
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using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
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PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
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PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
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_virtualFileSystem.ImportTickets(partitionFileSystem);
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@@ -232,7 +233,8 @@ namespace Ryujinx.Ava.UI.ViewModels
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using FileStream containerFile = File.OpenRead(path);
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PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
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PartitionFileSystem partitionFileSystem = new();
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partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
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bool containsDownloadableContent = false;
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_virtualFileSystem.ImportTickets(partitionFileSystem);
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