Update to LibHac 0.19.0 (#5831)

* Update to LibHac v0.19.0

- PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method.
- Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator.

* Add GetFileSystemAttribute
This commit is contained in:
Alex Barney
2023-10-22 16:30:46 -07:00
committed by GitHub
parent 33ba170315
commit d773d5152e
18 changed files with 83 additions and 38 deletions

View File

@@ -126,7 +126,8 @@ namespace Ryujinx.Ava.UI.ViewModels
{
using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath);
PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
PartitionFileSystem partitionFileSystem = new();
partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
_virtualFileSystem.ImportTickets(partitionFileSystem);
@@ -232,7 +233,8 @@ namespace Ryujinx.Ava.UI.ViewModels
using FileStream containerFile = File.OpenRead(path);
PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage());
PartitionFileSystem partitionFileSystem = new();
partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure();
bool containsDownloadableContent = false;
_virtualFileSystem.ImportTickets(partitionFileSystem);