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Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
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@@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Gal
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{
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void Create(IGalMemory Memory, long Key, GalShaderType Type);
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void Create(IGalMemory Memory, long VpAPos, long Key, GalShaderType Type);
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IEnumerable<ShaderDeclInfo> GetTextureUsage(long Key);
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void SetConstBuffer(long Key, int Cbuf, byte[] Data);
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