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Implement transform feedback emulation for hardware without native support (#5080)
* Implement transform feedback emulation for hardware without native support * Stop doing some useless buffer updates and account for non-zero base instance * Reduce redundant updates even more * Update descriptor init logic to account for ResourceLayout * Fix transform feedback and storage buffers not being updated in some cases * Shader cache version bump * PR feedback * SetInstancedDrawVertexCount must be always called after UpdateState * Minor typo
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@@ -16,9 +16,9 @@ namespace Ryujinx.Graphics.Vulkan
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_descriptorSets = descriptorSets;
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}
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public void InitializeBuffers(int setIndex, int baseBinding, int countPerUnit, DescriptorType type, VkBuffer dummyBuffer)
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public void InitializeBuffers(int setIndex, int baseBinding, int count, DescriptorType type, VkBuffer dummyBuffer)
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{
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Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[countPerUnit];
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Span<DescriptorBufferInfo> infos = stackalloc DescriptorBufferInfo[count];
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infos.Fill(new DescriptorBufferInfo()
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{
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