Change image format view handling to allow view incompatible formats (#7311)

* Allow creating texture aliases on texture pool

* Delete old image format override code

* New format incompatible alias

* Missing bounds check

* GetForBinding now takes FormatInfo

* Make FormatInfo struct more compact
This commit is contained in:
gdkchan
2024-09-17 15:52:30 -03:00
committed by GitHub
parent ccf96bf5e6
commit eb8132b627
31 changed files with 294 additions and 279 deletions

View File

@@ -509,7 +509,7 @@ namespace Ryujinx.Graphics.Gpu.Memory
if (binding.IsImage)
{
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture, binding.Format);
_context.Renderer.Pipeline.SetImage(binding.Stage, binding.BindingInfo.Binding, binding.Texture);
}
else
{
@@ -873,12 +873,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
Format format,
bool isImage)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, format, isImage));
_bufferTextures.Add(new BufferTextureBinding(stage, texture, range, bindingInfo, isImage));
}
/// <summary>
@@ -897,12 +896,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
int index)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index, format));
_bufferTextureArrays.Add(new BufferTextureArrayBinding<ITextureArray>(array, texture, range, bindingInfo, index));
}
/// <summary>
@@ -921,12 +919,11 @@ namespace Ryujinx.Graphics.Gpu.Memory
ITexture texture,
MultiRange range,
TextureBindingInfo bindingInfo,
int index,
Format format)
int index)
{
_channel.MemoryManager.Physical.BufferCache.CreateBuffer(range, BufferStageUtils.TextureBuffer(stage, bindingInfo.Flags));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index, format));
_bufferImageArrays.Add(new BufferTextureArrayBinding<IImageArray>(array, texture, range, bindingInfo, index));
}
/// <summary>