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infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
107
src/Ryujinx/Input/AvaloniaKeyboardDriver.cs
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107
src/Ryujinx/Input/AvaloniaKeyboardDriver.cs
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using Avalonia.Controls;
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using Avalonia.Input;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using AvaKey = Avalonia.Input.Key;
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using Key = Ryujinx.Input.Key;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaKeyboardDriver : IGamepadDriver
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{
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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private readonly Control _control;
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private readonly HashSet<AvaKey> _pressedKeys;
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public event EventHandler<KeyEventArgs> KeyPressed;
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public event EventHandler<KeyEventArgs> KeyRelease;
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public event EventHandler<string> TextInput;
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public string DriverName => "AvaloniaKeyboardDriver";
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public AvaloniaKeyboardDriver(Control control)
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{
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_control = control;
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_pressedKeys = new HashSet<AvaKey>();
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_control.KeyDown += OnKeyPress;
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_control.KeyUp += OnKeyRelease;
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_control.TextInput += Control_TextInput;
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}
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private void Control_TextInput(object sender, TextInputEventArgs e)
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{
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TextInput?.Invoke(this, e.Text);
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}
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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{
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return null;
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}
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return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_control.KeyUp -= OnKeyPress;
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_control.KeyDown -= OnKeyRelease;
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}
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}
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protected void OnKeyPress(object sender, KeyEventArgs args)
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{
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_pressedKeys.Add(args.Key);
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KeyPressed?.Invoke(this, args);
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}
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protected void OnKeyRelease(object sender, KeyEventArgs args)
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{
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_pressedKeys.Remove(args.Key);
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KeyRelease?.Invoke(this, args);
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}
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internal bool IsPressed(Key key)
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{
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if (key == Key.Unbound || key == Key.Unknown)
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{
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return false;
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}
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AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey);
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return _pressedKeys.Contains(nativeKey);
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}
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public void ResetKeys()
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{
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_pressedKeys.Clear();
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}
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public void Dispose()
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{
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Dispose(true);
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}
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}
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}
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