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Infra: Capitalisation Consistency (#6296)
* Rename Ryujinx.UI.Common * Rename Ryujinx.UI.LocaleGenerator * Update in Files AboutWindow * Configuration State * Rename projects * Ryujinx/UI * Fix build * Main remaining inconsistencies * HLE.UI Namespace * HLE.UI Files * Namespace * Ryujinx.UI.Common.Configuration.UI * Ryujinx.UI.Common,Configuration.UI Files * More instances
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@@ -16,8 +16,8 @@ using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Vulkan;
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using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Services.Time.TimeZone;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Configuration.System;
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using Ryujinx.UI.Common.Configuration;
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using Ryujinx.UI.Common.Configuration.System;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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@@ -408,9 +408,9 @@ namespace Ryujinx.Ava.UI.ViewModels
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HideCursor = (int)config.HideCursor.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.Ui.GameDirs.Value);
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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BaseStyleIndex = config.Ui.BaseStyle == "Light" ? 0 : 1;
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BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1;
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// Input
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EnableDockedMode = config.System.EnableDockedMode;
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@@ -494,10 +494,10 @@ namespace Ryujinx.Ava.UI.ViewModels
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if (_directoryChanged)
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{
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List<string> gameDirs = new(GameDirectories);
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config.Ui.GameDirs.Value = gameDirs;
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config.UI.GameDirs.Value = gameDirs;
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}
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config.Ui.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
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config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
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// Input
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config.System.EnableDockedMode.Value = EnableDockedMode;
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