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Geometry shader emulation for macOS (#5551)
* Implement vertex and geometry shader conversion to compute * Call InitializeReservedCounts for compute too * PR feedback * Set clip distance mask for geometry and tessellation shaders too * Transform feedback emulation only for vertex
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@@ -4,6 +4,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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{
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public const int PrimitiveId = 0x060;
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public const int Layer = 0x064;
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public const int ViewportIndex = 0x068;
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public const int PositionX = 0x070;
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public const int PositionY = 0x074;
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public const int FrontColorDiffuseR = 0x280;
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@@ -24,6 +25,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public const int TexCoordCount = 10;
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public const int TexCoordBase = 0x300;
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public const int TexCoordEnd = TexCoordBase + TexCoordCount * 16;
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public const int ViewportMask = 0x3a0;
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public const int FrontFacing = 0x3fc;
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public const int UserAttributesCount = 32;
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