misc: chore: Use explicit types in Shader project

This commit is contained in:
Evan Husted
2025-01-25 14:07:59 -06:00
parent 68bbb29be6
commit f2aa6b3a5b
39 changed files with 726 additions and 725 deletions

View File

@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Shader.Translation
Debug.Assert(funcId.Type == OperandType.Constant);
var fru = frus[funcId.Value];
FunctionRegisterUsage fru = frus[funcId.Value];
Operand[] inRegs = new Operand[fru.InArguments.Length];