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misc: chore: Use explicit types in Shader project
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@@ -302,7 +302,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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Debug.Assert(funcId.Type == OperandType.Constant);
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var fru = frus[funcId.Value];
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FunctionRegisterUsage fru = frus[funcId.Value];
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Operand[] inRegs = new Operand[fru.InArguments.Length];
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