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GPU: Add HLE macros for popular NVN macros (#5761)
* GPU: Add HLE macros for popular NVN macros
* Remove non-vector equality check
The case where it's not hardware accelerated will do the check integer-wise anyways.
* Whitespace 😔
* Address Feedback
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@@ -46,12 +46,19 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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private static readonly TableEntry[] _table = new TableEntry[]
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{
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new(MacroHLEFunctionName.BindShaderProgram, new Hash128(0x5d5efb912369f60b, 0x69131ed5019f08ef), 0x68),
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new(MacroHLEFunctionName.ClearColor, new Hash128(0xA9FB28D1DC43645A, 0xB177E5D2EAE67FB0), 0x28),
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new(MacroHLEFunctionName.ClearDepthStencil, new Hash128(0x1B96CB77D4879F4F, 0x8557032FE0C965FB), 0x24),
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new(MacroHLEFunctionName.DrawArraysInstanced, new Hash128(0x197FB416269DBC26, 0x34288C01DDA82202), 0x48),
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new(MacroHLEFunctionName.DrawElements, new Hash128(0x3D7F32AE6C2702A7, 0x9353C9F41C1A244D), 0x20),
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new(MacroHLEFunctionName.DrawElementsInstanced, new Hash128(0x1A501FD3D54EC8E0, 0x6CF570CF79DA74D6), 0x5c),
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new(MacroHLEFunctionName.DrawElementsIndirect, new Hash128(0x86A3E8E903AF8F45, 0xD35BBA07C23860A4), 0x7c),
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new(MacroHLEFunctionName.MultiDrawElementsIndirectCount, new Hash128(0x890AF57ED3FB1C37, 0x35D0C95C61F5386F), 0x19C),
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new(MacroHLEFunctionName.UpdateBlendState, new Hash128(0x40F6D4E7B08D7640, 0x82167BEEAECB959F), 0x28),
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new(MacroHLEFunctionName.UpdateColorMasks, new Hash128(0x9EE32420B8441DFD, 0x6E7724759A57333E), 0x24),
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new(MacroHLEFunctionName.UpdateUniformBufferState, new Hash128(0x8EE66706049CB0B0, 0x51C1CF906EC86F7C), 0x20),
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new(MacroHLEFunctionName.UpdateUniformBufferStateCbu, new Hash128(0xA4592676A3E581A0, 0xA39E77FE19FE04AC), 0x18),
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new(MacroHLEFunctionName.UpdateUniformBufferStateCbuV2, new Hash128(0x392FA750489983D4, 0x35BACE455155D2C3), 0x18)
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};
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/// <summary>
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@@ -62,18 +69,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.MME
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/// <returns>True if the host supports the HLE macro, false otherwise</returns>
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private static bool IsMacroHLESupported(Capabilities caps, MacroHLEFunctionName name)
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{
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if (name == MacroHLEFunctionName.ClearColor ||
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name == MacroHLEFunctionName.ClearDepthStencil ||
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name == MacroHLEFunctionName.DrawArraysInstanced ||
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name == MacroHLEFunctionName.DrawElementsInstanced ||
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name == MacroHLEFunctionName.DrawElementsIndirect)
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{
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return true;
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}
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else if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
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if (name == MacroHLEFunctionName.MultiDrawElementsIndirectCount)
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{
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return caps.SupportsIndirectParameters;
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}
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else if (name != MacroHLEFunctionName.None)
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{
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return true;
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}
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return false;
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}
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