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Migrate to .NET 9 (#198)
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@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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private ulong _accumulatedCounter;
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private int _waiterCount;
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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private readonly Queue<BufferedQuery> _queryPool;
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private readonly AutoResetEvent _queuedEvent = new(false);
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@@ -24,7 +24,7 @@ namespace Ryujinx.Graphics.OpenGL.Queries
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private bool _hostAccessReserved = false;
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private int _refCount = 1; // Starts with a reference from the counter queue.
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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private ulong _result = ulong.MaxValue;
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private double _divisor = 1f;
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@@ -2,6 +2,7 @@ using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.OpenGL.Image;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.OpenGL
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{
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@@ -19,7 +20,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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private const int DisposedLiveFrames = 2;
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private readonly object _lock = new();
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private readonly Lock _lock = new();
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private readonly Dictionary<TextureCreateInfo, List<DisposedTexture>> _textures = new();
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/// <summary>
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@@ -1,7 +1,6 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<DefaultItemExcludes>$(DefaultItemExcludes);._*</DefaultItemExcludes>
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</PropertyGroup>
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