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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address or silence dotnet format IDE1006 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA1806 and a few CA1854 warnings * Address dotnet format CA2211 warnings * Address dotnet format CA1822 warnings * Address or silence dotnet format CA1069 warnings * Make dotnet format succeed in style mode * Address or silence dotnet format CA2211 warnings * Address review comments * Address dotnet format CA2208 warnings properly * Make ProcessResult readonly * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Add previously silenced warnings back I have no clue how these disappeared * Revert formatting changes for while and for-loops * Format if-blocks correctly * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix a few disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Use using declaration instead of block syntax * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Fix typo * Add trailing commas, use targeted new and use array initializer * Fix build issues * Fix remaining build issues * Remove SuppressMessage for CA1069 where possible * Address dotnet format issues * Address formatting issues Co-authored-by: Ac_K <acoustik666@gmail.com> * Add GetHashCode implementation for RenderingSurfaceInfo * Explicitly silence CA1822 for every affected method in Syscall * Address formatting issues in Demangler.cs * Address review feedback Co-authored-by: Ac_K <acoustik666@gmail.com> * Revert marking service methods as static * Next dotnet format pass * Address review feedback --------- Co-authored-by: Ac_K <acoustik666@gmail.com>
139 lines
4.9 KiB
C#
139 lines
4.9 KiB
C#
using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
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{
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/// <summary>
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/// A structure that defines the configuration options of the software keyboard.
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/// </summary>
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[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)]
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struct SoftwareKeyboardConfig
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{
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private const int SubmitTextLength = 8;
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private const int HeaderTextLength = 64;
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private const int SubtitleTextLength = 128;
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private const int GuideTextLength = 256;
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/// <summary>
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/// Type of keyboard.
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/// </summary>
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public KeyboardMode Mode;
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/// <summary>
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/// The string displayed in the Submit button.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubmitTextLength + 1)]
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public string SubmitText;
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/// <summary>
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/// The character displayed in the left button of the numeric keyboard.
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/// This is ignored when Mode is not set to NumbersOnly.
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/// </summary>
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public char LeftOptionalSymbolKey;
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/// <summary>
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/// The character displayed in the right button of the numeric keyboard.
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/// This is ignored when Mode is not set to NumbersOnly.
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/// </summary>
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public char RightOptionalSymbolKey;
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/// <summary>
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/// When set, predictive typing is enabled making use of the system dictionary,
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/// and any custom user dictionary.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool PredictionEnabled;
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/// <summary>
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/// Specifies prohibited characters that cannot be input into the text entry area.
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/// </summary>
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public InvalidCharFlags InvalidCharFlag;
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/// <summary>
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/// The initial position of the text cursor displayed in the text entry area.
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/// </summary>
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public InitialCursorPosition InitialCursorPosition;
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/// <summary>
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/// The string displayed in the header area of the keyboard.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = HeaderTextLength + 1)]
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public string HeaderText;
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/// <summary>
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/// The string displayed in the subtitle area of the keyboard.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = SubtitleTextLength + 1)]
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public string SubtitleText;
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/// <summary>
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/// The placeholder string displayed in the text entry area when no text is entered.
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/// </summary>
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[MarshalAs(UnmanagedType.ByValTStr, SizeConst = GuideTextLength + 1)]
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public string GuideText;
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/// <summary>
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/// When non-zero, specifies the maximum allowed length of the string entered into the text entry area.
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/// </summary>
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public int StringLengthMax;
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/// <summary>
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/// When non-zero, specifies the minimum allowed length of the string entered into the text entry area.
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/// </summary>
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public int StringLengthMin;
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/// <summary>
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/// When enabled, hides input characters as dots in the text entry area.
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/// </summary>
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public PasswordMode PasswordMode;
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/// <summary>
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/// Specifies whether the text entry area is displayed as a single-line entry, or a multi-line entry field.
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/// </summary>
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public InputFormMode InputFormMode;
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/// <summary>
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/// When set, enables or disables the return key. This value is ignored when single-line entry is specified as the InputFormMode.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseNewLine;
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/// <summary>
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/// When set, the software keyboard will return a UTF-8 encoded string, rather than UTF-16.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseUtf8;
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/// <summary>
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/// When set, the software keyboard will blur the game application rendered behind the keyboard.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool UseBlurBackground;
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/// <summary>
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/// Offset into the work buffer of the initial text when the keyboard is first displayed.
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/// </summary>
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public int InitialStringOffset;
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/// <summary>
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/// Length of the initial text.
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/// </summary>
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public int InitialStringLength;
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/// <summary>
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/// Offset into the work buffer of the custom user dictionary.
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/// </summary>
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public int CustomDictionaryOffset;
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/// <summary>
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/// Number of entries in the custom user dictionary.
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/// </summary>
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public int CustomDictionaryCount;
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/// <summary>
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/// When set, the text entered will be validated on the application side after the keyboard has been submitted.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool CheckText;
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}
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}
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