Logo
Explore Help
Sign In
marcel/ryujinx
1
0
Fork 0
You've already forked ryujinx
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-08-10 12:17:51 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
3f98369a17a313c32e1a00cb9b81c6695ac76f27
ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
History
riperiperi 8d9d508dc7 Shader: Bias textureGather instructions on AMD/Intel (#4703)
* Experimental (GLSL, forced)

* SPIR-V attempt

* Add capability

* Fix pCount == 1 on glsl

* Fix typo
2023-04-22 18:02:39 -03:00
..
HelperFunctions
Fix shader FSWZADD instruction (#4069)
2022-12-08 14:08:07 -03:00
Instructions
Shader: Bias textureGather instructions on AMD/Intel (#4703)
2023-04-22 18:02:39 -03:00
CodeGenContext.cs
Use vector transform feedback outputs if possible (#3832)
2022-11-12 20:20:40 -03:00
Declarations.cs
Use index fragment shader output when dual source blend is enabled (#4404)
2023-04-05 05:25:19 +02:00
DefaultNames.cs
Implement Viewport Transform Disable (#3328)
2022-05-12 10:47:13 -03:00
GlslGenerator.cs
Vulkan: Add workarounds for MoltenVK (#4202)
2023-01-13 01:31:21 +01:00
NumberFormatter.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
OperandManager.cs
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
2023-02-05 18:52:57 -03:00
TypeConversion.cs
Use vector outputs for texture operations (#3939)
2022-12-29 16:09:34 +01:00
Powered by Gitea Version: 1.24.4 Page: 837ms Template: 18ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API