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mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-08-08 19:28:27 +02:00
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5811d121dfc10239ce2f14e36b2addb37df3c83c
ryujinx/Ryujinx.Graphics.Gpu
History
riperiperi 5811d121df Avoid scaling 2d textures that could be used as 3d (#3464)
2022-07-15 09:24:13 -03:00
..
Engine
Reduce some unnecessary allocations in DMA handler (#2886)
2022-07-14 15:45:56 -03:00
Image
Avoid scaling 2d textures that could be used as 3d (#3464)
2022-07-15 09:24:13 -03:00
Memory
Optimize Texture Binding and Shader Specialization Checks (#3399)
2022-06-17 13:09:14 -03:00
Shader
Propagate Shader phi nodes with the same source value from all blocks (#3457)
2022-07-12 00:36:58 +02:00
Synchronization
When waiting on CPU, do not return a time out error from EventWait (#2780)
2021-11-01 19:10:02 -03:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Prefetch capabilities before spawning translation threads. (#3338)
2022-05-14 11:58:33 -03:00
GraphicsConfig.cs
Perform unscaled 2d engine copy on CPU if source texture isn't in cache. (#3112)
2022-02-22 11:21:29 -03:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 6 (#2829)
2021-11-28 21:24:17 +01:00
Window.cs
Avalonia UI - Part 1 (#3270)
2022-05-15 13:30:15 +02:00
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