Files
ryujinx/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs
Goodfeat 6602693477 feature: add the ability to skip profile select dialog when opening games that use it
the skip behavior is done by passing the user id of the profile you have selected in Options > Manage User Profiles.

See merge request ryubing/ryujinx!9
2025-03-30 22:29:57 -05:00

468 lines
25 KiB
C#

using Avalonia.Media;
using Gommon;
using Ryujinx.Ava.Systems.Configuration.System;
using Ryujinx.Ava.Systems.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
using RyuLogger = Ryujinx.Common.Logging.Logger;
namespace Ryujinx.Ava.Systems.Configuration
{
public partial class ConfigurationState
{
public void Load(ConfigurationFileFormat cff, string configurationFilePath, string titleId = "")
{
bool configurationFileUpdated = false;
bool shouldLoadFromFile = string.IsNullOrEmpty(titleId);
if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{
RyuLogger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {cff.Version}, loading default.");
LoadDefault();
}
foreach ((int newVersion, Action<ConfigurationFileFormat> migratorFunction)
in _migrations.OrderBy(x => x.Key))
{
if (cff.Version >= newVersion)
continue;
RyuLogger.Warning?.Print(LogClass.Application,
$"Outdated configuration version {cff.Version}, migrating to version {newVersion}.");
migratorFunction(cff);
configurationFileUpdated = true;
}
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
UpdateCheckerType.Value = shouldLoadFromFile ? cff.UpdateCheckerType : UpdateCheckerType.Value; // Get from global config only
FocusLostActionType.Value = cff.FocusLostActionType;
ShowConfirmExit.Value = shouldLoadFromFile ? cff.ShowConfirmExit : ShowConfirmExit.Value; // Get from global config only
RememberWindowState.Value = shouldLoadFromFile ? cff.RememberWindowState : RememberWindowState.Value; // Get from global config only
ShowOldUI.Value = shouldLoadFromFile ? cff.ShowTitleBar : ShowOldUI.Value; // Get from global config only
EnableHardwareAcceleration.Value = shouldLoadFromFile ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
HideCursor.Value = cff.HideCursor;
Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug;
Logger.EnableStub.Value = cff.LoggingEnableStub;
Logger.EnableInfo.Value = cff.LoggingEnableInfo;
Logger.EnableWarn.Value = cff.LoggingEnableWarn;
Logger.EnableError.Value = cff.LoggingEnableError;
Logger.EnableTrace.Value = cff.LoggingEnableTrace;
Logger.EnableGuest.Value = cff.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = cff.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = cff.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = cff.LoggingGraphicsDebugLevel;
Graphics.ResScale.Value = cff.ResScale;
Graphics.ResScaleCustom.Value = cff.ResScaleCustom;
Graphics.MaxAnisotropy.Value = cff.MaxAnisotropy;
Graphics.AspectRatio.Value = cff.AspectRatio;
Graphics.ShadersDumpPath.Value = cff.GraphicsShadersDumpPath;
Graphics.BackendThreading.Value = cff.BackendThreading;
Graphics.GraphicsBackend.Value = cff.GraphicsBackend;
Graphics.PreferredGpu.Value = cff.PreferredGpu;
Graphics.AntiAliasing.Value = cff.AntiAliasing;
Graphics.ScalingFilter.Value = cff.ScalingFilter;
Graphics.ScalingFilterLevel.Value = cff.ScalingFilterLevel;
Graphics.VSyncMode.Value = cff.VSyncMode;
Graphics.EnableCustomVSyncInterval.Value = cff.EnableCustomVSyncInterval;
Graphics.CustomVSyncInterval.Value = cff.CustomVSyncInterval;
Graphics.EnableShaderCache.Value = cff.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = cff.EnableTextureRecompression;
Graphics.EnableMacroHLE.Value = cff.EnableMacroHLE;
Graphics.EnableColorSpacePassthrough.Value = cff.EnableColorSpacePassthrough;
System.Language.Value = cff.SystemLanguage;
System.Region.Value = cff.SystemRegion;
System.TimeZone.Value = cff.SystemTimeZone;
System.SystemTimeOffset.Value = shouldLoadFromFile ? cff.SystemTimeOffset : System.SystemTimeOffset.Value; // Get from global config only
System.MatchSystemTime.Value = shouldLoadFromFile ? cff.MatchSystemTime : System.MatchSystemTime.Value; // Get from global config only
System.EnableDockedMode.Value = cff.DockedMode;
System.EnablePtc.Value = cff.EnablePtc;
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
System.TickScalar.Value = cff.TickScalar;
System.EnableInternetAccess.Value = cff.EnableInternetAccess;
System.EnableFsIntegrityChecks.Value = cff.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = cff.FsGlobalAccessLogMode;
System.AudioBackend.Value = cff.AudioBackend;
System.AudioVolume.Value = cff.AudioVolume;
System.MemoryManagerMode.Value = cff.MemoryManagerMode;
System.DramSize.Value = cff.DramSize;
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
System.SkipUserProfilesManager.Value = cff.SkipUserProfiles;
System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
UI.GuiColumns.IconColumn.Value = shouldLoadFromFile ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
UI.GuiColumns.AppColumn.Value = shouldLoadFromFile ? cff.GuiColumns.AppColumn : UI.GuiColumns.AppColumn.Value;
UI.GuiColumns.DevColumn.Value = shouldLoadFromFile ? cff.GuiColumns.DevColumn : UI.GuiColumns.DevColumn.Value;
UI.GuiColumns.VersionColumn.Value = shouldLoadFromFile ? cff.GuiColumns.VersionColumn : UI.GuiColumns.VersionColumn.Value;
UI.GuiColumns.TimePlayedColumn.Value = shouldLoadFromFile ? cff.GuiColumns.TimePlayedColumn : UI.GuiColumns.TimePlayedColumn.Value;
UI.GuiColumns.LastPlayedColumn.Value = shouldLoadFromFile ? cff.GuiColumns.LastPlayedColumn : UI.GuiColumns.LastPlayedColumn.Value;
UI.GuiColumns.FileExtColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FileExtColumn : UI.GuiColumns.FileExtColumn.Value;
UI.GuiColumns.FileSizeColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FileSizeColumn : UI.GuiColumns.FileSizeColumn.Value;
UI.GuiColumns.PathColumn.Value = shouldLoadFromFile ? cff.GuiColumns.PathColumn : UI.GuiColumns.PathColumn.Value;
UI.ColumnSort.SortColumnId.Value = shouldLoadFromFile ? cff.ColumnSort.SortColumnId : UI.ColumnSort.SortColumnId.Value;
UI.ColumnSort.SortAscending.Value = shouldLoadFromFile ? cff.ColumnSort.SortAscending : UI.ColumnSort.SortAscending.Value;
UI.GameDirs.Value = shouldLoadFromFile ? cff.GameDirs : UI.GameDirs.Value;
UI.AutoloadDirs.Value = shouldLoadFromFile ? (cff.AutoloadDirs ?? []) : UI.AutoloadDirs.Value;
UI.ShownFileTypes.NSP.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSP : UI.ShownFileTypes.NSP.Value;
UI.ShownFileTypes.PFS0.Value = shouldLoadFromFile ? cff.ShownFileTypes.PFS0 : UI.ShownFileTypes.PFS0.Value;
UI.ShownFileTypes.XCI.Value = shouldLoadFromFile ? cff.ShownFileTypes.XCI : UI.ShownFileTypes.XCI.Value;
UI.ShownFileTypes.NCA.Value = shouldLoadFromFile ? cff.ShownFileTypes.NCA : UI.ShownFileTypes.NCA.Value;
UI.ShownFileTypes.NRO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NRO : UI.ShownFileTypes.NRO.Value;
UI.ShownFileTypes.NSO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSO : UI.ShownFileTypes.NSO.Value;
UI.LanguageCode.Value = shouldLoadFromFile ? cff.LanguageCode : UI.LanguageCode.Value;
UI.BaseStyle.Value = shouldLoadFromFile ? cff.BaseStyle : UI.BaseStyle.Value;
UI.GameListViewMode.Value = shouldLoadFromFile ? cff.GameListViewMode : UI.GameListViewMode.Value;
UI.ShowNames.Value = shouldLoadFromFile ? cff.ShowNames : UI.ShowNames.Value;
UI.IsAscendingOrder.Value = shouldLoadFromFile ? cff.IsAscendingOrder : UI.IsAscendingOrder.Value;
UI.GridSize.Value = shouldLoadFromFile ? cff.GridSize : UI.GridSize.Value;
UI.ApplicationSort.Value = shouldLoadFromFile ? cff.ApplicationSort : UI.ApplicationSort.Value;
UI.StartFullscreen.Value = shouldLoadFromFile ? cff.StartFullscreen : UI.StartFullscreen.Value;
UI.StartNoUI.Value = shouldLoadFromFile ? cff.StartNoUI : UI.StartNoUI.Value;
UI.ShowConsole.Value = shouldLoadFromFile ? cff.ShowConsole : UI.ShowConsole.Value;
UI.WindowStartup.WindowSizeWidth.Value = shouldLoadFromFile ? cff.WindowStartup.WindowSizeWidth : UI.WindowStartup.WindowSizeWidth.Value;
UI.WindowStartup.WindowSizeHeight.Value = shouldLoadFromFile ? cff.WindowStartup.WindowSizeHeight : UI.WindowStartup.WindowSizeHeight.Value;
UI.WindowStartup.WindowPositionX.Value = shouldLoadFromFile ? cff.WindowStartup.WindowPositionX : UI.WindowStartup.WindowPositionX.Value;
UI.WindowStartup.WindowPositionY.Value = shouldLoadFromFile ? cff.WindowStartup.WindowPositionY : UI.WindowStartup.WindowPositionY.Value;
UI.WindowStartup.WindowMaximized.Value = shouldLoadFromFile ? cff.WindowStartup.WindowMaximized : UI.WindowStartup.WindowMaximized.Value;
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only
Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? [];
Hid.RainbowSpeed.Value = cff.RainbowSpeed;
Multiplayer.LanInterfaceId.Value = cff.MultiplayerLanInterfaceId;
Multiplayer.Mode.Value = cff.MultiplayerMode;
Multiplayer.DisableP2p.Value = cff.MultiplayerDisableP2p;
Multiplayer.LdnPassphrase.Value = cff.MultiplayerLdnPassphrase;
Multiplayer.LdnServer.Value = cff.LdnServer;
{
Hacks.ShowDirtyHacks.Value = cff.ShowDirtyHacks;
DirtyHacks hacks = new (cff.DirtyHacks ?? []);
Hacks.Xc2MenuSoftlockFix.Value = hacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix);
}
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
RyuLogger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
}
}
private static readonly Dictionary<int, Action<ConfigurationFileFormat>> _migrations =
Collections.NewDictionary<int, Action<ConfigurationFileFormat>>(
(2, static cff => cff.SystemRegion = Region.USA),
(3, static cff => cff.SystemTimeZone = "UTC"),
(4, static cff => cff.MaxAnisotropy = -1),
(5, static cff => cff.SystemTimeOffset = 0),
(8, static cff => cff.EnablePtc = true),
(9, static cff =>
{
cff.ColumnSort = new ColumnSort { SortColumnId = 0, SortAscending = false };
cff.Hotkeys = new KeyboardHotkeys { ToggleVSyncMode = Key.F1 };
}),
(10, static cff => cff.AudioBackend = AudioBackend.OpenAl),
(11, static cff =>
{
cff.ResScale = 1;
cff.ResScaleCustom = 1.0f;
}),
(12, static cff => cff.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None),
// 13 -> LDN1
(14, static cff => cff.CheckUpdatesOnStart = true),
(16, static cff => cff.EnableShaderCache = true),
(17, static cff => cff.StartFullscreen = false),
(18, static cff => cff.AspectRatio = AspectRatio.Fixed16x9),
// 19 -> LDN2
(20, static cff => cff.ShowConfirmExit = true),
(21, static cff =>
{
// Initialize network config.
cff.MultiplayerMode = MultiplayerMode.Disabled;
cff.MultiplayerLanInterfaceId = "0";
}),
(22, static cff => cff.HideCursor = HideCursorMode.Never),
(24, static cff =>
{
cff.InputConfig =
[
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
}
];
}),
(26, static cff => cff.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe),
(27, static cff => cff.EnableMouse = false),
(29,
static cff =>
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1, Screenshot = Key.F8, ShowUI = Key.F4
}),
(30, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig.OfType<StandardControllerInputConfig>())
{
config.Rumble = new RumbleConfigController
{
EnableRumble = false, StrongRumble = 1f, WeakRumble = 1f,
};
}
}),
(31, static cff => cff.BackendThreading = BackendThreading.Auto),
(32, static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = Key.F5,
}),
(33, static cff =>
{
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = Key.F2,
};
cff.AudioVolume = 1;
}),
(34, static cff => cff.EnableInternetAccess = false),
(35, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig
.OfType<StandardControllerInputConfig>())
{
config.RangeLeft = 1.0f;
config.RangeRight = 1.0f;
}
}),
(36, static cff => cff.LoggingEnableTrace = false),
(37, static cff => cff.ShowConsole = true),
(38, static cff =>
{
cff.BaseStyle = "Dark";
cff.GameListViewMode = 0;
cff.ShowNames = true;
cff.GridSize = 2;
cff.LanguageCode = "en_US";
}),
(39,
static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound
}),
(40, static cff => cff.GraphicsBackend = GraphicsBackend.OpenGl),
(41,
static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound
}),
(42, static cff => cff.EnableMacroHLE = true),
(43, static cff => cff.UseHypervisor = true),
(44, static cff =>
{
cff.AntiAliasing = AntiAliasing.None;
cff.ScalingFilter = ScalingFilter.Bilinear;
cff.ScalingFilterLevel = 80;
}),
(45,
static cff => cff.ShownFileTypes = new ShownFileTypes
{
NSP = true,
PFS0 = true,
XCI = true,
NCA = true,
NRO = true,
NSO = true
}),
(46, static cff => cff.UseHypervisor = OperatingSystem.IsMacOS()),
(47,
static cff => cff.WindowStartup = new WindowStartup
{
WindowPositionX = 0,
WindowPositionY = 0,
WindowSizeHeight = 760,
WindowSizeWidth = 1280,
WindowMaximized = false
}),
(48, static cff => cff.EnableColorSpacePassthrough = false),
(49, static _ =>
{
if (OperatingSystem.IsMacOS())
{
AppDataManager.FixMacOSConfigurationFolders();
}
}),
(50, static cff => cff.EnableHardwareAcceleration = true),
(51, static cff => cff.RememberWindowState = true),
(52, static cff => cff.AutoloadDirs = []),
(53, static cff => cff.EnableLowPowerPtc = false),
(54, static cff => cff.DramSize = MemoryConfiguration.MemoryConfiguration4GiB),
(55, static cff => cff.IgnoreApplet = false),
(56, static cff => cff.ShowTitleBar = !OperatingSystem.IsWindows()),
(57, static cff =>
{
cff.VSyncMode = VSyncMode.Switch;
cff.EnableCustomVSyncInterval = false;
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = cff.Hotkeys.VolumeUp,
VolumeDown = cff.Hotkeys.VolumeDown,
CustomVSyncIntervalIncrement = Key.Unbound,
CustomVSyncIntervalDecrement = Key.Unbound,
};
cff.CustomVSyncInterval = 120;
}),
// 58 migration accidentally got skipped, but it worked with no issues somehow lol
(59, static cff =>
{
cff.ShowDirtyHacks = false;
cff.DirtyHacks = [];
// This was accidentally enabled by default when it was PRed. That is not what we want,
// so as a compromise users who want to use it will simply need to re-enable it once after updating.
cff.IgnoreApplet = false;
}),
(60, static cff => cff.StartNoUI = false),
(61, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig.OfType<StandardControllerInputConfig>())
{
config.Led = new LedConfigController
{
EnableLed = false,
TurnOffLed = false,
UseRainbow = false,
LedColor = new Color(255, 5, 1, 253).ToUInt32()
};
}
}),
(62, static cff => cff.RainbowSpeed = 1f),
(63, static cff => cff.MatchSystemTime = false),
(64, static cff => cff.LoggingEnableAvalonia = false),
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing),
(68, static cff =>
{
cff.TickScalar = 200;
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = cff.Hotkeys.VolumeUp,
VolumeDown = cff.Hotkeys.VolumeDown,
CustomVSyncIntervalIncrement = cff.Hotkeys.CustomVSyncIntervalIncrement,
CustomVSyncIntervalDecrement = cff.Hotkeys.CustomVSyncIntervalDecrement,
TurboMode = Key.Unbound,
TurboModeWhileHeld = false
};
}),
(69, static cff => cff.SkipUserProfiles = false)
);
}
}