Files
ryujinx/src/Ryujinx/UI/Views/Input/ControllerInputView.axaml.cs
Otozinclus f15aa8fba0 Fix LED turning on in input settings, despite TurnOffLed being set to true (#583)
The ColorPicker auotmatically sets the LED to the selected Color
whenever the Input Settings are opened. Therefore it now checks if the
setting is turned off before changing the color.
2025-01-25 17:15:17 -06:00

270 lines
12 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.Primitives;
using Avalonia.Input;
using Avalonia.Interactivity;
using Avalonia.LogicalTree;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.UI.Helpers;
using Ryujinx.Ava.UI.Models;
using Ryujinx.Ava.UI.ViewModels.Input;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Input;
using Ryujinx.Input.Assigner;
using System.Linq;
using Button = Ryujinx.Input.Button;
using StickInputId = Ryujinx.Common.Configuration.Hid.Controller.StickInputId;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class ControllerInputView : UserControl
{
private ButtonKeyAssigner _currentAssigner;
public ControllerInputView()
{
InitializeComponent();
foreach (ILogical visual in SettingButtons.GetLogicalDescendants())
{
switch (visual)
{
case ToggleButton button and not CheckBox:
button.IsCheckedChanged += Button_IsCheckedChanged;
break;
case CheckBox check:
check.IsCheckedChanged += CheckBox_IsCheckedChanged;
break;
case Slider slider:
slider.PropertyChanged += Slider_ValueChanged;
break;
}
}
}
protected override void OnPointerReleased(PointerReleasedEventArgs e)
{
base.OnPointerReleased(e);
if (_currentAssigner is { ToggledButton.IsPointerOver: false })
{
_currentAssigner.Cancel();
}
}
private float _changeSlider = float.NaN;
private void Slider_ValueChanged(object sender, AvaloniaPropertyChangedEventArgs e)
{
if (sender is Slider check)
{
_changeSlider = check.IsPointerOver switch
{
true when float.IsNaN(_changeSlider) => (float)check.Value,
false => float.NaN,
_ => _changeSlider
};
if (!float.IsNaN(_changeSlider) && _changeSlider != (float)check.Value)
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
_changeSlider = (float)check.Value;
}
}
}
private void CheckBox_IsCheckedChanged(object sender, RoutedEventArgs e)
{
if (sender is CheckBox { IsPointerOver: true })
{
(DataContext as ControllerInputViewModel)!.ParentModel.IsModified = true;
_currentAssigner?.Cancel();
_currentAssigner = null;
}
}
private void Button_IsCheckedChanged(object sender, RoutedEventArgs e)
{
if (sender is ToggleButton button)
{
if (button.IsChecked is true)
{
if (_currentAssigner != null && button == _currentAssigner.ToggledButton)
{
return;
}
bool isStick = button.Tag != null && button.Tag.ToString() == "stick";
if (_currentAssigner == null)
{
_currentAssigner = new ButtonKeyAssigner(button);
this.Focus(NavigationMethod.Pointer);
PointerPressed += MouseClick;
ControllerInputViewModel viewModel = (DataContext as ControllerInputViewModel);
IKeyboard keyboard =
(IKeyboard)viewModel.ParentModel.AvaloniaKeyboardDriver
.GetGamepad("0"); // Open Avalonia keyboard for cancel operations.
IButtonAssigner assigner = CreateButtonAssigner(isStick);
_currentAssigner.ButtonAssigned += (sender, e) =>
{
if (e.ButtonValue.HasValue)
{
Button buttonValue = e.ButtonValue.Value;
viewModel.ParentModel.IsModified = true;
switch (button.Name)
{
case "ButtonZl":
viewModel.Config.ButtonZl = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonL":
viewModel.Config.ButtonL = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonMinus":
viewModel.Config.ButtonMinus = buttonValue.AsHidType<GamepadInputId>();
break;
case "LeftStickButton":
viewModel.Config.LeftStickButton = buttonValue.AsHidType<GamepadInputId>();
break;
case "LeftJoystick":
viewModel.Config.LeftJoystick = buttonValue.AsHidType<StickInputId>();
break;
case "DpadUp":
viewModel.Config.DpadUp = buttonValue.AsHidType<GamepadInputId>();
break;
case "DpadDown":
viewModel.Config.DpadDown = buttonValue.AsHidType<GamepadInputId>();
break;
case "DpadLeft":
viewModel.Config.DpadLeft = buttonValue.AsHidType<GamepadInputId>();
break;
case "DpadRight":
viewModel.Config.DpadRight = buttonValue.AsHidType<GamepadInputId>();
break;
case "LeftButtonSr":
viewModel.Config.LeftButtonSr = buttonValue.AsHidType<GamepadInputId>();
break;
case "LeftButtonSl":
viewModel.Config.LeftButtonSl = buttonValue.AsHidType<GamepadInputId>();
break;
case "RightButtonSr":
viewModel.Config.RightButtonSr = buttonValue.AsHidType<GamepadInputId>();
break;
case "RightButtonSl":
viewModel.Config.RightButtonSl = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonZr":
viewModel.Config.ButtonZr = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonR":
viewModel.Config.ButtonR = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonPlus":
viewModel.Config.ButtonPlus = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonA":
viewModel.Config.ButtonA = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonB":
viewModel.Config.ButtonB = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonX":
viewModel.Config.ButtonX = buttonValue.AsHidType<GamepadInputId>();
break;
case "ButtonY":
viewModel.Config.ButtonY = buttonValue.AsHidType<GamepadInputId>();
break;
case "RightStickButton":
viewModel.Config.RightStickButton = buttonValue.AsHidType<GamepadInputId>();
break;
case "RightJoystick":
viewModel.Config.RightJoystick = buttonValue.AsHidType<StickInputId>();
break;
}
}
};
_currentAssigner.GetInputAndAssign(assigner, keyboard);
}
else
{
if (_currentAssigner != null)
{
_currentAssigner.Cancel();
_currentAssigner = null;
button.IsChecked = false;
}
}
}
else
{
_currentAssigner?.Cancel();
_currentAssigner = null;
}
}
}
private void MouseClick(object sender, PointerPressedEventArgs e)
{
bool shouldUnbind = e.GetCurrentPoint(this).Properties.IsMiddleButtonPressed;
_currentAssigner?.Cancel(shouldUnbind);
PointerPressed -= MouseClick;
}
private IButtonAssigner CreateButtonAssigner(bool forStick)
{
IButtonAssigner assigner;
ControllerInputViewModel controllerInputViewModel = DataContext as ControllerInputViewModel;
assigner = new GamepadButtonAssigner(
controllerInputViewModel.ParentModel.SelectedGamepad,
(controllerInputViewModel.ParentModel.Config as StandardControllerInputConfig).TriggerThreshold,
forStick);
return assigner;
}
protected override void OnDetachedFromVisualTree(VisualTreeAttachmentEventArgs e)
{
base.OnDetachedFromVisualTree(e);
foreach (IGamepad gamepad in RyujinxApp.MainWindow.InputManager.GamepadDriver.GetGamepads())
{
gamepad?.ClearLed();
}
_currentAssigner?.Cancel();
_currentAssigner = null;
}
private void ColorPickerButton_OnColorChanged(ColorPickerButton sender, ColorButtonColorChangedEventArgs args)
{
if (!args.NewColor.HasValue) return;
if (DataContext is not ControllerInputViewModel cVm) return;
if (!cVm.Config.EnableLedChanging) return;
if (cVm.Config.TurnOffLed) return;
cVm.ParentModel.SelectedGamepad.SetLed(args.NewColor.Value.ToUInt32());
}
private void ColorPickerButton_OnAttachedToVisualTree(object sender, VisualTreeAttachmentEventArgs e)
{
if (DataContext is not ControllerInputViewModel cVm) return;
if (!cVm.Config.EnableLedChanging) return;
if (cVm.Config.TurnOffLed) return;
cVm.ParentModel.SelectedGamepad.SetLed(cVm.Config.LedColor.ToUInt32());
}
}
}