mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-08-06 10:18:30 +02:00

* dotnet format style --severity info Some changes were manually reverted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Silence dotnet format IDE0059 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Fix formatting for switch expressions * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Fix naming rule violation, Convert shader properties to auto-property and convert values to const * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Run dotnet format after rebase * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Add trailing commas * Remove unused members and most unnecessary value assignments * Remove more unnecessary assignments * Remove NRE suppressor
47 lines
1.2 KiB
C#
47 lines
1.2 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
|
|
using Ryujinx.Graphics.Shader.Translation;
|
|
|
|
namespace Ryujinx.Graphics.Shader.Instructions
|
|
{
|
|
static partial class InstEmit
|
|
{
|
|
public static void Bar(EmitterContext context)
|
|
{
|
|
InstBar op = context.GetOp<InstBar>();
|
|
|
|
// TODO: Support other modes.
|
|
if (op.BarOp == BarOp.Sync)
|
|
{
|
|
context.Barrier();
|
|
}
|
|
else
|
|
{
|
|
context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
|
|
}
|
|
}
|
|
|
|
public static void Depbar(EmitterContext context)
|
|
{
|
|
#pragma warning disable IDE0059 // Remove unnecessary value assignment
|
|
InstDepbar op = context.GetOp<InstDepbar>();
|
|
#pragma warning restore IDE0059
|
|
|
|
// No operation.
|
|
}
|
|
|
|
public static void Membar(EmitterContext context)
|
|
{
|
|
InstMembar op = context.GetOp<InstMembar>();
|
|
|
|
if (op.Membar == Decoders.Membar.Cta)
|
|
{
|
|
context.GroupMemoryBarrier();
|
|
}
|
|
else
|
|
{
|
|
context.MemoryBarrier();
|
|
}
|
|
}
|
|
}
|
|
}
|