Files
ryujinx/src/Ryujinx.Input/HLE/InputManager.cs
2024-10-19 16:41:04 -05:00

51 lines
1.4 KiB
C#

using System;
namespace Ryujinx.Input.HLE
{
public class InputManager(IGamepadDriver keyboardDriver, IGamepadDriver gamepadDriver)
: IDisposable
{
public IGamepadDriver KeyboardDriver { get; } = keyboardDriver;
public IGamepadDriver GamepadDriver { get; } = gamepadDriver;
public IGamepadDriver MouseDriver { get; private set; }
public void SetMouseDriver(IGamepadDriver mouseDriver)
{
MouseDriver?.Dispose();
MouseDriver = mouseDriver;
}
public NpadManager CreateNpadManager()
{
return new NpadManager(KeyboardDriver, GamepadDriver, MouseDriver);
}
public TouchScreenManager CreateTouchScreenManager()
{
if (MouseDriver == null)
{
throw new InvalidOperationException("Mouse Driver has not been initialized.");
}
return new TouchScreenManager(MouseDriver.GetGamepad("0") as IMouse);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
KeyboardDriver?.Dispose();
GamepadDriver?.Dispose();
MouseDriver?.Dispose();
}
}
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
}
}