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marcel/ryujinx
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mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-08-06 10:18:30 +02:00
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d327e809c9c9d1f4c035c50bf6315eea83ce0147
ryujinx/Ryujinx.Graphics.Gpu
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gdkchan ac4ec1a015 Account for negative strides on DMA copy (#2623)
* Account for negative strides on DMA copy

* Should account for non-zero Y
2021-09-11 22:54:18 +02:00
..
Engine
Account for negative strides on DMA copy (#2623)
2021-09-11 22:54:18 +02:00
Image
Account for negative strides on DMA copy (#2623)
2021-09-11 22:54:18 +02:00
Memory
Handle indirect draw counts with non-zero draw starts properly (#2593)
2021-08-29 16:52:38 -03:00
Shader
Fix TXQ for 3D textures. (#2613)
2021-09-02 00:17:43 -03:00
Synchronization
Improved Logger (#1292)
2020-08-04 01:32:53 +02:00
ClassId.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
Constants.cs
Improve linear texture compatibility rules (#2099)
2021-03-19 02:17:38 +01:00
GpuChannel.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
GpuContext.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
GraphicsConfig.cs
Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
2021-08-26 23:50:28 +02:00
Ryujinx.Graphics.Gpu.csproj
infra: Migrate to .NET 5 (#1694)
2020-11-15 19:27:15 +01:00
Window.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
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