Logo
Explore Help
Sign In
marcel/ryujinx
1
0
Fork 0
You've already forked ryujinx
mirror of https://git.ryujinx.app/ryubing/ryujinx.git synced 2025-08-08 19:28:27 +02:00
Code Issues Packages Projects Releases Wiki Activity
Files
e48530e9d9f0bbaeb8fa5978d1a66c99e6fecbac
ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed
History
gdkchan d512ce122c Initial tessellation shader support (#2534)
* Initial tessellation shader support

* Nits

* Re-arrange built-in table

* This is not needed anymore

* PR feedback
2021-10-18 18:38:04 -03:00
..
ConditionalRendering.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ConstantBufferUpdater.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
DrawManager.cs
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
DrawState.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
IbStreamer.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
SemaphoreUpdater.cs
Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
2021-08-27 00:31:29 +02:00
StateUpdater.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
StateUpdateTracker.cs
Separate GPU engines (part 2/2) (#2440)
2021-07-11 17:20:40 -03:00
ThreedClass.cs
Force index buffer update for games using Vulkan (#2726)
2021-10-12 23:46:42 +02:00
ThreedClassState.cs
Initial tessellation shader support (#2534)
2021-10-18 18:38:04 -03:00
Powered by Gitea Version: 1.24.4 Page: 537ms Template: 301ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API