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Added stream proxy UDP support
+ Added UDP support #147 (wip) + Updated structure for proxy storage + Renamed TCPprox module to streamproxy + Added multi selection for white / blacklist #176
This commit is contained in:
157
src/mod/streamproxy/udpprox.go
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157
src/mod/streamproxy/udpprox.go
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@ -0,0 +1,157 @@
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package streamproxy
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import (
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"errors"
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"log"
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"net"
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"strings"
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"time"
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)
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/*
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UDP Proxy Module
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*/
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// Information maintained for each client/server connection
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type udpClientServerConn struct {
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ClientAddr *net.UDPAddr // Address of the client
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ServerConn *net.UDPConn // UDP connection to server
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}
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// Generate a new connection by opening a UDP connection to the server
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func createNewUDPConn(srvAddr, cliAddr *net.UDPAddr) *udpClientServerConn {
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conn := new(udpClientServerConn)
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conn.ClientAddr = cliAddr
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srvudp, err := net.DialUDP("udp", nil, srvAddr)
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if err != nil {
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return nil
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}
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conn.ServerConn = srvudp
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return conn
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}
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// Start listener, return inbound lisener and proxy target UDP address
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func initUDPConnections(listenAddr string, targetAddress string) (*net.UDPConn, *net.UDPAddr, error) {
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// Set up Proxy
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saddr, err := net.ResolveUDPAddr("udp", listenAddr)
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if err != nil {
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return nil, nil, err
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}
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inboundConn, err := net.ListenUDP("udp", saddr)
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if err != nil {
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return nil, nil, err
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}
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log.Println("[UDP] Proxy listening on " + listenAddr)
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outboundConn, err := net.ResolveUDPAddr("udp", targetAddress)
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if err != nil {
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return nil, nil, err
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}
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return inboundConn, outboundConn, nil
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}
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// Go routine which manages connection from server to single client
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func (c *ProxyRelayConfig) RunUDPConnectionRelay(conn *udpClientServerConn, lisenter *net.UDPConn) {
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var buffer [1500]byte
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for {
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// Read from server
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n, err := conn.ServerConn.Read(buffer[0:])
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if err != nil {
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if errors.Is(err, net.ErrClosed) {
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return
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}
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continue
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}
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// Relay it to client
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_, err = lisenter.WriteToUDP(buffer[0:n], conn.ClientAddr)
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if err != nil {
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continue
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}
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}
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}
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// Close all connections that waiting for read from server
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func (c *ProxyRelayConfig) CloseAllUDPConnections() {
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c.udpClientMap.Range(func(clientAddr, clientServerConn interface{}) bool {
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conn := clientServerConn.(*udpClientServerConn)
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conn.ServerConn.Close()
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return true
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})
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}
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func (c *ProxyRelayConfig) ForwardUDP(address1, address2 string, stopChan chan bool) error {
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//By default the incoming listen Address is int
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//We need to add the loopback address into it
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if isValidPort(address1) {
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//Port number only. Missing the : in front
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address1 = ":" + address1
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}
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if strings.HasPrefix(address1, ":") {
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//Prepend 127.0.0.1 to the address
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address1 = "127.0.0.1" + address1
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}
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lisener, targetAddr, err := initUDPConnections(address1, address2)
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if err != nil {
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return err
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}
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go func() {
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//Stop channel receiver
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for {
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select {
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case <-stopChan:
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//Stop signal received
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//Stop server -> client forwarder
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c.CloseAllUDPConnections()
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//Stop client -> server forwarder
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//Force close, will terminate ReadFromUDP for inbound listener
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lisener.Close()
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return
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default:
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time.Sleep(100 * time.Millisecond)
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}
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}
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}()
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var buffer [1500]byte
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for {
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n, cliaddr, err := lisener.ReadFromUDP(buffer[0:])
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if err != nil {
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if errors.Is(err, net.ErrClosed) {
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//Proxy stopped
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return nil
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}
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continue
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}
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c.aTobAccumulatedByteTransfer.Add(int64(n))
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saddr := cliaddr.String()
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rawConn, found := c.udpClientMap.Load(saddr)
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var conn *udpClientServerConn
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if !found {
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conn = createNewUDPConn(targetAddr, cliaddr)
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if conn == nil {
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continue
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}
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c.udpClientMap.Store(saddr, conn)
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log.Println("[UDP] Created new connection for client " + saddr)
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// Fire up routine to manage new connection
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go c.RunUDPConnectionRelay(conn, lisener)
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} else {
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log.Println("[UDP] Found connection for client " + saddr)
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conn = rawConn.(*udpClientServerConn)
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}
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// Relay to server
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_, err = conn.ServerConn.Write(buffer[0:n])
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if err != nil {
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continue
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}
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}
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}
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