Added template examples

- Added a uwu version of the notfound and access control template
- Added example index file for internal static web server
This commit is contained in:
Toby Chui
2024-05-01 20:39:26 +08:00
parent 750656fd7f
commit ccd8dcff56
5 changed files with 393 additions and 0 deletions

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example/www/html/index.html Normal file
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<html>
<head>
<title>Zoraxy Firework!</title>
<style>
body{
margin: 0 !important;
}
canvas {
display: block;
width: 100vw;
height: 100vh;
}
</style>
<script src="https://cdnjs.cloudflare.com/ajax/libs/animejs/3.2.2/anime.min.js" integrity="sha512-aNMyYYxdIxIaot0Y1/PLuEu3eipGCmsEUBrUq+7aVyPGMFH8z0eTP0tkqAvv34fzN6z+201d3T8HPb1svWSKHQ==" crossorigin="anonymous" referrerpolicy="no-referrer"></script>
</head>
<body>
<canvas id="c"></canvas>
<script>
var c = document.getElementById("c");
var ctx = c.getContext("2d");
var cH;
var cW;
var bgColor = "#FF6138";
var animations = [];
var circles = [];
var colorPicker = (function() {
var colors = ["#FF6138", "#FFBE53", "#2980B9", "#FCFCFC", "#282741"];
var index = 0;
function next() {
index = index++ < colors.length-1 ? index : 0;
return colors[index];
}
function current() {
return colors[index]
}
return {
next: next,
current: current
}
})();
function removeAnimation(animation) {
var index = animations.indexOf(animation);
if (index > -1) animations.splice(index, 1);
}
function calcPageFillRadius(x, y) {
var l = Math.max(x - 0, cW - x);
var h = Math.max(y - 0, cH - y);
return Math.sqrt(Math.pow(l, 2) + Math.pow(h, 2));
}
function addClickListeners() {
document.addEventListener("touchstart", handleEvent);
document.addEventListener("mousedown", handleEvent);
};
function handleEvent(e) {
if (e.touches) {
e.preventDefault();
e = e.touches[0];
}
var currentColor = colorPicker.current();
var nextColor = colorPicker.next();
var targetR = calcPageFillRadius(e.pageX, e.pageY);
var rippleSize = Math.min(200, (cW * .4));
var minCoverDuration = 750;
var pageFill = new Circle({
x: e.pageX,
y: e.pageY,
r: 0,
fill: nextColor
});
var fillAnimation = anime({
targets: pageFill,
r: targetR,
duration: Math.max(targetR / 2 , minCoverDuration ),
easing: "easeOutQuart",
complete: function(){
bgColor = pageFill.fill;
removeAnimation(fillAnimation);
}
});
var ripple = new Circle({
x: e.pageX,
y: e.pageY,
r: 0,
fill: currentColor,
stroke: {
width: 3,
color: currentColor
},
opacity: 1
});
var rippleAnimation = anime({
targets: ripple,
r: rippleSize,
opacity: 0,
easing: "easeOutExpo",
duration: 900,
complete: removeAnimation
});
var particles = [];
for (var i=0; i<32; i++) {
var particle = new Circle({
x: e.pageX,
y: e.pageY,
fill: currentColor,
r: anime.random(24, 48)
})
particles.push(particle);
}
var particlesAnimation = anime({
targets: particles,
x: function(particle){
return particle.x + anime.random(rippleSize, -rippleSize);
},
y: function(particle){
return particle.y + anime.random(rippleSize * 1.15, -rippleSize * 1.15);
},
r: 0,
easing: "easeOutExpo",
duration: anime.random(1000,1300),
complete: removeAnimation
});
animations.push(fillAnimation, rippleAnimation, particlesAnimation);
}
function extend(a, b){
for(var key in b) {
if(b.hasOwnProperty(key)) {
a[key] = b[key];
}
}
return a;
}
var Circle = function(opts) {
extend(this, opts);
}
Circle.prototype.draw = function() {
ctx.globalAlpha = this.opacity || 1;
ctx.beginPath();
ctx.arc(this.x, this.y, this.r, 0, 2 * Math.PI, false);
if (this.stroke) {
ctx.strokeStyle = this.stroke.color;
ctx.lineWidth = this.stroke.width;
ctx.stroke();
}
if (this.fill) {
ctx.fillStyle = this.fill;
ctx.fill();
}
ctx.closePath();
ctx.globalAlpha = 1;
}
var animate = anime({
duration: Infinity,
update: function() {
ctx.fillStyle = bgColor;
ctx.fillRect(0, 0, cW, cH);
animations.forEach(function(anim) {
anim.animatables.forEach(function(animatable) {
animatable.target.draw();
});
});
}
});
var resizeCanvas = function() {
cW = window.innerWidth;
cH = window.innerHeight;
c.width = cW * devicePixelRatio;
c.height = cH * devicePixelRatio;
ctx.scale(devicePixelRatio, devicePixelRatio);
};
(function init() {
resizeCanvas();
if (window.CP) {
// CodePen's loop detection was causin' problems
// and I have no idea why, so...
window.CP.PenTimer.MAX_TIME_IN_LOOP_WO_EXIT = 6000;
}
window.addEventListener("resize", resizeCanvas);
addClickListeners();
if (!!window.location.pathname.match(/fullcpgrid/)) {
startFauxClicking();
}
handleInactiveUser();
})();
function handleInactiveUser() {
var inactive = setTimeout(function(){
fauxClick(cW/2, cH/2);
}, 2000);
function clearInactiveTimeout() {
clearTimeout(inactive);
document.removeEventListener("mousedown", clearInactiveTimeout);
document.removeEventListener("touchstart", clearInactiveTimeout);
}
document.addEventListener("mousedown", clearInactiveTimeout);
document.addEventListener("touchstart", clearInactiveTimeout);
}
function startFauxClicking() {
setTimeout(function(){
fauxClick(anime.random( cW * .2, cW * .8), anime.random(cH * .2, cH * .8));
startFauxClicking();
}, anime.random(200, 900));
}
function fauxClick(x, y) {
var fauxClick = new Event("mousedown");
fauxClick.pageX = x;
fauxClick.pageY = y;
document.dispatchEvent(fauxClick);
}
</script>
</body>
</html>

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