|
@@ -48,13 +48,11 @@ static int verify_gamemode_initial(void)
|
|
|
int status = 0;
|
|
|
|
|
|
if ((status = gamemode_query_status()) != 0 && status != -1) {
|
|
|
- fprintf(
|
|
|
- stderr,
|
|
|
- "ERROR: gamemode is currently active, tests require gamemode to start deactivated!\n");
|
|
|
+ LOG_ERROR("gamemode is currently active, tests require gamemode to start deactivated!\n");
|
|
|
status = -1;
|
|
|
} else if (status == -1) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s!\n", gamemode_error_string());
|
|
|
- fprintf(stderr, "ERROR: is gamemode installed correctly?\n");
|
|
|
+ LOG_ERROR("gamemode_query_status failed: %s!\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("is gamemode installed correctly?\n");
|
|
|
status = -1;
|
|
|
} else {
|
|
|
status = 0;
|
|
@@ -70,13 +68,11 @@ static int verify_active_and_registered(void)
|
|
|
|
|
|
if (status != 2) {
|
|
|
if (status == -1) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
|
} else if (status == 1) {
|
|
|
- fprintf(stderr,
|
|
|
- "ERROR: gamemode was active but did not have this process registered\n");
|
|
|
+ LOG_ERROR("gamemode was active but did not have this process registered\n");
|
|
|
}
|
|
|
- fprintf(stderr,
|
|
|
- "ERROR: gamemode failed to activate correctly when requested (expected 2)!\n");
|
|
|
+ LOG_ERROR("gamemode failed to activate correctly when requested (expected 2)!\n");
|
|
|
status = -1;
|
|
|
} else {
|
|
|
status = 0;
|
|
@@ -92,9 +88,9 @@ static int verify_deactivated(void)
|
|
|
|
|
|
if (status != 0) {
|
|
|
if (status == -1) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
|
}
|
|
|
- fprintf(stderr, "ERROR: gamemode failed to deactivate when requested (expected 0)!\n");
|
|
|
+ LOG_ERROR("gamemode failed to deactivate when requested (expected 0)!\n");
|
|
|
status = -1;
|
|
|
} else {
|
|
|
status = 0;
|
|
@@ -110,11 +106,9 @@ static int verify_other_client_connected(void)
|
|
|
|
|
|
if (status != 1) {
|
|
|
if (status == -1) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_query_status failed: %s\n", gamemode_error_string());
|
|
|
}
|
|
|
- fprintf(
|
|
|
- stderr,
|
|
|
- "ERROR: gamemode_query_status failed to return other client connected (expected 1)!\n");
|
|
|
+ LOG_ERROR("gamemode_query_status failed to return other client connected (expected 1)!\n");
|
|
|
status = -1;
|
|
|
} else {
|
|
|
status = 0;
|
|
@@ -128,7 +122,7 @@ static int verify_other_client_connected(void)
|
|
|
*/
|
|
|
static int run_basic_client_tests(void)
|
|
|
{
|
|
|
- fprintf(stdout, " *basic client tests*\n");
|
|
|
+ LOG_MSG(" *basic client tests*\n");
|
|
|
|
|
|
/* First verify that gamemode is not currently active on the system
|
|
|
* As well as it being currently installed and queryable
|
|
@@ -138,7 +132,7 @@ static int run_basic_client_tests(void)
|
|
|
|
|
|
/* Verify that gamemode_request_start correctly start gamemode */
|
|
|
if (gamemode_request_start() != 0) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_request_start failed: %s\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_request_start failed: %s\n", gamemode_error_string());
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
@@ -148,7 +142,7 @@ static int run_basic_client_tests(void)
|
|
|
|
|
|
/* Verify that gamemode_request_end corrently de-registers gamemode */
|
|
|
if (gamemode_request_end() != 0) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_request_end failed: %s!\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_request_end failed: %s!\n", gamemode_error_string());
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
@@ -156,7 +150,7 @@ static int run_basic_client_tests(void)
|
|
|
if (verify_deactivated() != 0)
|
|
|
return -1;
|
|
|
|
|
|
- fprintf(stdout, " *passed*\n");
|
|
|
+ LOG_MSG(" *passed*\n");
|
|
|
|
|
|
return 0;
|
|
|
}
|
|
@@ -169,12 +163,12 @@ static int run_dual_client_tests(void)
|
|
|
int status = 0;
|
|
|
|
|
|
/* Try running some process interop tests */
|
|
|
- fprintf(stdout, " *dual clients tests*\n");
|
|
|
+ LOG_MSG(" *dual clients tests*\n");
|
|
|
|
|
|
/* Get the current path to this binary */
|
|
|
char mypath[PATH_MAX];
|
|
|
if (readlink("/proc/self/exe", mypath, PATH_MAX) == -1) {
|
|
|
- fprintf(stderr, "ERROR: could not read current exe path: %s\n", strerror(errno));
|
|
|
+ LOG_ERROR("could not read current exe path: %s\n", strerror(errno));
|
|
|
return -1;
|
|
|
}
|
|
|
|
|
@@ -183,10 +177,7 @@ static int run_dual_client_tests(void)
|
|
|
if (child == 0) {
|
|
|
/* Relaunch self with -r (request and wait for signal) */
|
|
|
if (execl(mypath, mypath, "-r", (char *)NULL) == -1) {
|
|
|
- fprintf(stderr,
|
|
|
- "ERROR: failed to re-launch self (%s) with execv: %s\n",
|
|
|
- mypath,
|
|
|
- strerror(errno));
|
|
|
+ LOG_ERROR("failed to re-launch self (%s) with execv: %s\n", mypath, strerror(errno));
|
|
|
return -1;
|
|
|
}
|
|
|
}
|
|
@@ -203,7 +194,7 @@ static int run_dual_client_tests(void)
|
|
|
|
|
|
/* Verify that gamemode_request_start correctly start gamemode */
|
|
|
if (gamemode_request_start() != 0) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_request_start failed: %s\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_request_start failed: %s\n", gamemode_error_string());
|
|
|
status = -1;
|
|
|
}
|
|
|
|
|
@@ -213,7 +204,7 @@ static int run_dual_client_tests(void)
|
|
|
|
|
|
/* Request end of gamemode (de-register ourselves) */
|
|
|
if (gamemode_request_end() != 0) {
|
|
|
- fprintf(stderr, "ERROR: gamemode_request_end failed: %s!\n", gamemode_error_string());
|
|
|
+ LOG_ERROR("gamemode_request_end failed: %s!\n", gamemode_error_string());
|
|
|
status = -1;
|
|
|
}
|
|
|
|
|
@@ -223,9 +214,7 @@ static int run_dual_client_tests(void)
|
|
|
|
|
|
/* Send SIGINT to child to wake it up*/
|
|
|
if (kill(child, SIGINT) == -1) {
|
|
|
- fprintf(stderr,
|
|
|
- "ERROR: failed to send continue signal to other client: %s\n",
|
|
|
- strerror(errno));
|
|
|
+ LOG_ERROR("failed to send continue signal to other client: %s\n", strerror(errno));
|
|
|
status = -1;
|
|
|
}
|
|
|
|
|
@@ -235,7 +224,7 @@ static int run_dual_client_tests(void)
|
|
|
// Wait for the child to finish up
|
|
|
int wstatus;
|
|
|
while (waitpid(child, &wstatus, WNOHANG) == 0) {
|
|
|
- fprintf(stdout, " Waiting for child to quit...\n");
|
|
|
+ LOG_MSG(" Waiting for child to quit...\n");
|
|
|
usleep(10000);
|
|
|
}
|
|
|
|
|
@@ -244,7 +233,7 @@ static int run_dual_client_tests(void)
|
|
|
return -1;
|
|
|
|
|
|
if (status == 0)
|
|
|
- fprintf(stdout, " *passed*\n");
|
|
|
+ LOG_MSG(" *passed*\n");
|
|
|
|
|
|
return status;
|
|
|
}
|
|
@@ -258,7 +247,7 @@ static int run_dual_client_tests(void)
|
|
|
int game_mode_run_client_tests()
|
|
|
{
|
|
|
int status = 0;
|
|
|
- fprintf(stdout, "Running tests...\n");
|
|
|
+ LOG_MSG("Running tests...\n");
|
|
|
|
|
|
/* Run the basic tests */
|
|
|
if (run_basic_client_tests() != 0)
|