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@@ -1,96 +0,0 @@
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-/*
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-
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-Copyright (c) 2017-2019, Feral Interactive
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-All rights reserved.
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-
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-Redistribution and use in source and binary forms, with or without
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-modification, are permitted provided that the following conditions are met:
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-
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- * Redistributions of source code must retain the above copyright notice,
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- this list of conditions and the following disclaimer.
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- * Redistributions in binary form must reproduce the above copyright
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- notice, this list of conditions and the following disclaimer in the
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- documentation and/or other materials provided with the distribution.
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- * Neither the name of Feral Interactive nor the names of its contributors
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- may be used to endorse or promote products derived from this software
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- without specific prior written permission.
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-
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-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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-POSSIBILITY OF SUCH DAMAGE.
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-
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- */
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-
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-#define _GNU_SOURCE
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-
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-#include "gamemode.h"
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-
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-#include <fcntl.h>
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-#include <pwd.h>
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-#include <stdio.h>
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-#include <stdlib.h>
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-#include <string.h>
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-#include <unistd.h>
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-
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-/**
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- * Lookup the process environment for a specific variable or return NULL.
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- * Requires an open directory FD from /proc/PID.
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- */
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-char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
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-{
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- char *environ = NULL;
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-
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- int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
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- if (fd != -1) {
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- FILE *stream = fdopen(fd, "r");
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- if (stream) {
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- /* Read every \0 terminated line from the environment */
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- char *line = NULL;
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- size_t len = 0;
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- size_t pos = strlen(var) + 1;
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- while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
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- /* Find a match including the "=" suffix */
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- if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
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- environ = strndup(line + pos, len - pos);
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- }
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- free(line);
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- fclose(stream);
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- } else
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- close(fd);
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- }
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-
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- /* If found variable is empty, skip it */
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- if (environ && !strlen(environ)) {
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- free(environ);
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- environ = NULL;
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- }
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-
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- return environ;
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-}
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-
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-/**
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- * Lookup the home directory of the user in a safe way.
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- */
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-char *game_mode_lookup_user_home(void)
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-{
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- /* Try loading env HOME first */
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- const char *home = secure_getenv("HOME");
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- if (!home) {
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- /* If HOME is not defined (or out of context), fall back to passwd */
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- struct passwd *pw = getpwuid(getuid());
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- if (!pw)
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- return NULL;
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- home = pw->pw_dir;
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- }
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-
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- /* Try to allocate into our heap */
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- return home ? strdup(home) : NULL;
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-}
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