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Move code only used for Wine detection into wine file

Marc Di Luzio %!s(int64=5) %!d(string=hai) anos
pai
achega
41988b7f1c
Modificáronse 4 ficheiros con 81 adicións e 171 borrados
  1. 0 96
      daemon/gamemode-env.c
  2. 0 61
      daemon/gamemode-proc.c
  3. 81 0
      daemon/gamemode-wine.c
  4. 0 14
      daemon/gamemode.h

+ 0 - 96
daemon/gamemode-env.c

@@ -1,96 +0,0 @@
-/*
-
-Copyright (c) 2017-2019, Feral Interactive
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
-   this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
-   notice, this list of conditions and the following disclaimer in the
-   documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
-   may be used to endorse or promote products derived from this software
-   without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
-
- */
-
-#define _GNU_SOURCE
-
-#include "gamemode.h"
-
-#include <fcntl.h>
-#include <pwd.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <unistd.h>
-
-/**
- * Lookup the process environment for a specific variable or return NULL.
- * Requires an open directory FD from /proc/PID.
- */
-char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
-{
-	char *environ = NULL;
-
-	int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
-	if (fd != -1) {
-		FILE *stream = fdopen(fd, "r");
-		if (stream) {
-			/* Read every \0 terminated line from the environment */
-			char *line = NULL;
-			size_t len = 0;
-			size_t pos = strlen(var) + 1;
-			while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
-				/* Find a match including the "=" suffix */
-				if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
-					environ = strndup(line + pos, len - pos);
-			}
-			free(line);
-			fclose(stream);
-		} else
-			close(fd);
-	}
-
-	/* If found variable is empty, skip it */
-	if (environ && !strlen(environ)) {
-		free(environ);
-		environ = NULL;
-	}
-
-	return environ;
-}
-
-/**
- * Lookup the home directory of the user in a safe way.
- */
-char *game_mode_lookup_user_home(void)
-{
-	/* Try loading env HOME first */
-	const char *home = secure_getenv("HOME");
-	if (!home) {
-		/* If HOME is not defined (or out of context), fall back to passwd */
-		struct passwd *pw = getpwuid(getuid());
-		if (!pw)
-			return NULL;
-		home = pw->pw_dir;
-	}
-
-	/* Try to allocate into our heap */
-	return home ? strdup(home) : NULL;
-}

+ 0 - 61
daemon/gamemode-proc.c

@@ -1,61 +0,0 @@
-/*
-
-Copyright (c) 2017-2019, Feral Interactive
-All rights reserved.
-
-Redistribution and use in source and binary forms, with or without
-modification, are permitted provided that the following conditions are met:
-
- * Redistributions of source code must retain the above copyright notice,
-   this list of conditions and the following disclaimer.
- * Redistributions in binary form must reproduce the above copyright
-   notice, this list of conditions and the following disclaimer in the
-   documentation and/or other materials provided with the distribution.
- * Neither the name of Feral Interactive nor the names of its contributors
-   may be used to endorse or promote products derived from this software
-   without specific prior written permission.
-
-THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
-AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
-IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
-ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
-LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
-CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
-SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
-INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
-CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
-ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
-POSSIBILITY OF SUCH DAMAGE.
-
- */
-
-#define _GNU_SOURCE
-
-#include "gamemode.h"
-#include "helpers.h"
-
-#include <fcntl.h>
-#include <linux/limits.h>
-#include <unistd.h>
-
-/**
- * Opens the process environment for a specific PID and returns
- * a file descriptor to the directory /proc/PID. Doing it that way prevents
- * the directory going MIA when a process exits while we are looking at it
- * and allows us to handle fewer error cases.
- */
-procfd_t game_mode_open_proc(const pid_t pid)
-{
-	char buffer[PATH_MAX];
-	const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
-
-	return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
-}
-
-/**
- * Closes the process environment.
- */
-int game_mode_close_proc(const procfd_t procfd)
-{
-	return close(procfd);
-}

+ 81 - 0
daemon/gamemode-wine.c

@@ -37,7 +37,11 @@ POSSIBILITY OF SUCH DAMAGE.
 
 #include <ctype.h>
 #include <fcntl.h>
+#include <linux/limits.h>
+#include <pwd.h>
+#include <stdio.h>
 #include <stdlib.h>
+#include <string.h>
 #include <unistd.h>
 
 /**
@@ -56,6 +60,83 @@ static bool game_mode_detect_wine_loader(const char *exe)
 	return (strtail(exe, "/wine") || strtail(exe, "/wine64"));
 }
 
+/**
+ * Opens the process environment for a specific PID and returns
+ * a file descriptor to the directory /proc/PID. Doing it that way prevents
+ * the directory going MIA when a process exits while we are looking at it
+ * and allows us to handle fewer error cases.
+ */
+static procfd_t game_mode_open_proc(const pid_t pid)
+{
+	char buffer[PATH_MAX];
+	const char *proc_path = buffered_snprintf(buffer, "/proc/%d", pid);
+
+	return proc_path ? open(proc_path, O_RDONLY | O_CLOEXEC) : INVALID_PROCFD;
+}
+
+/**
+ * Closes the process environment.
+ */
+static int game_mode_close_proc(const procfd_t procfd)
+{
+	return close(procfd);
+}
+
+/**
+ * Lookup the process environment for a specific variable or return NULL.
+ * Requires an open directory FD from /proc/PID.
+ */
+static char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var)
+{
+	char *environ = NULL;
+
+	int fd = openat(proc_fd, "environ", O_RDONLY | O_CLOEXEC);
+	if (fd != -1) {
+		FILE *stream = fdopen(fd, "r");
+		if (stream) {
+			/* Read every \0 terminated line from the environment */
+			char *line = NULL;
+			size_t len = 0;
+			size_t pos = strlen(var) + 1;
+			while (!environ && (getdelim(&line, &len, 0, stream) != -1)) {
+				/* Find a match including the "=" suffix */
+				if ((len > pos) && (strncmp(line, var, strlen(var)) == 0) && (line[pos - 1] == '='))
+					environ = strndup(line + pos, len - pos);
+			}
+			free(line);
+			fclose(stream);
+		} else
+			close(fd);
+	}
+
+	/* If found variable is empty, skip it */
+	if (environ && !strlen(environ)) {
+		free(environ);
+		environ = NULL;
+	}
+
+	return environ;
+}
+
+/**
+ * Lookup the home directory of the user in a safe way.
+ */
+static char *game_mode_lookup_user_home(void)
+{
+	/* Try loading env HOME first */
+	const char *home = secure_getenv("HOME");
+	if (!home) {
+		/* If HOME is not defined (or out of context), fall back to passwd */
+		struct passwd *pw = getpwuid(getuid());
+		if (!pw)
+			return NULL;
+		home = pw->pw_dir;
+	}
+
+	/* Try to allocate into our heap */
+	return home ? strdup(home) : NULL;
+}
+
 /**
  * Attempt to resolve the exe for wine-preloader.
  * This function is used if game_mode_context_find_exe() identified the

+ 0 - 14
daemon/gamemode.h

@@ -116,13 +116,6 @@ GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
  */
 int game_mode_reload_config(GameModeContext *context);
 
-/** gamemode-env.c
- * Provides internal API functions specific to working environment
- * variables.
- */
-char *game_mode_lookup_proc_env(const procfd_t proc_fd, const char *var);
-char *game_mode_lookup_user_home(void);
-
 /** gamemode-ioprio.c
  * Provides internal API functions specific to adjusting process
  * IO priorities.
@@ -130,13 +123,6 @@ char *game_mode_lookup_user_home(void);
 int game_mode_get_ioprio(const pid_t client);
 void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected);
 
-/** gamemode-proc.c
- * Provides internal API functions specific to working with process
- * environments.
- */
-procfd_t game_mode_open_proc(const pid_t pid);
-int game_mode_close_proc(const procfd_t procfd);
-
 /** gamemode-sched.c
  * Provides internal API functions specific to adjusting process
  * scheduling.