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@@ -75,6 +75,12 @@ struct GameModeConfig {
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long inhibit_screensaver;
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long reaper_frequency;
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+
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+ long apply_gpu_optimisations;
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+ long nv_core_clock_mhz_offset;
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+ long nv_mem_clock_mhz_offset;
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+ long amd_core_clock_percentage;
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+ long amd_mem_clock_percentage;
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};
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/*
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@@ -173,6 +179,19 @@ static int inih_handler(void *user, const char *section, const char *name, const
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} else if (strcmp(name, "inhibit_screensaver") == 0) {
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valid = get_long_value(name, value, &self->inhibit_screensaver);
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}
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+ } else if (strcmp(section, "gpu") == 0) {
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+ /* GPU subsection */
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+ if (strcmp(name, "apply_gpu_optimisations") == 0) {
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+ valid = get_long_value(name, value, &self->apply_gpu_optimisations);
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+ } else if (strcmp(name, "nv_core_clock_mhz_offset") == 0) {
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+ valid = get_long_value(name, value, &self->nv_core_clock_mhz_offset);
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+ } else if (strcmp(name, "nv_mem_clock_mhz_offset") == 0) {
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+ valid = get_long_value(name, value, &self->nv_mem_clock_mhz_offset);
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+ } else if (strcmp(name, "amd_core_clock_percentage") == 0) {
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+ valid = get_long_value(name, value, &self->amd_core_clock_percentage);
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+ } else if (strcmp(name, "amd_mem_clock_percentage") == 0) {
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+ valid = get_long_value(name, value, &self->amd_mem_clock_percentage);
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+ }
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} else if (strcmp(section, "custom") == 0) {
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/* Custom subsection */
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if (strcmp(name, "start") == 0) {
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@@ -234,6 +253,11 @@ static void load_config_files(GameModeConfig *self)
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self->renice = 4; /* default value of 4 */
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self->reaper_frequency = DEFAULT_REAPER_FREQ;
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self->inhibit_screensaver = 1; /* Defaults to on */
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+ self->apply_gpu_optimisations = 0;
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+ self->nv_core_clock_mhz_offset = 0;
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+ self->nv_mem_clock_mhz_offset = 0;
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+ self->amd_core_clock_percentage = 0;
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+ self->amd_mem_clock_percentage = 0;
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/*
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* Locations to load, in order
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@@ -461,3 +485,31 @@ void config_get_ioprio_value(GameModeConfig *self, int *value)
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else
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*value = atoi(ioprio_value);
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}
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+
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+/*
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+ * Get various config info for gpu optimisations
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+ */
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+void config_get_apply_gpu_optimisations(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->apply_gpu_optimisations, sizeof(long));
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+}
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+
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+void config_get_nv_core_clock_mhz_offset(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->nv_core_clock_mhz_offset, sizeof(long));
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+}
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+
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+void config_get_nv_mem_clock_mhz_offset(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->nv_mem_clock_mhz_offset, sizeof(long));
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+}
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+
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+void config_get_amd_core_clock_percentage(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->amd_core_clock_percentage, sizeof(long));
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+}
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+
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+void config_get_amd_mem_clock_percentage(GameModeConfig *self, long *value)
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+{
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+ memcpy_locked_config(self, value, &self->amd_mem_clock_percentage, sizeof(long));
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+}
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