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- #define _GNU_SOURCE
- #include "dbus_messaging.h"
- #include "daemonize.h"
- #include "gamemode.h"
- #include "governors.h"
- #include "logging.h"
- #include <stdlib.h>
- #include <systemd/sd-bus.h>
- #include <systemd/sd-daemon.h>
- static sd_bus *bus = NULL;
- static sd_bus_slot *slot = NULL;
- static void clean_up(void)
- {
- if (slot) {
- sd_bus_slot_unref(slot);
- }
- slot = NULL;
- if (bus) {
- sd_bus_unref(bus);
- }
- bus = NULL;
- }
- static int method_register_game(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- game_mode_context_register(context, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", 0);
- }
- static int method_unregister_game(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- game_mode_context_unregister(context, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", 0);
- }
- static int method_query_status(sd_bus_message *m, void *userdata,
- __attribute__((unused)) sd_bus_error *ret_error)
- {
- int pid = 0;
- GameModeContext *context = userdata;
- int ret = sd_bus_message_read(m, "i", &pid);
- if (ret < 0) {
- LOG_ERROR("Failed to parse input parameters: %s\n", strerror(-ret));
- return ret;
- }
- int status = game_mode_context_query_status(context, (pid_t)pid);
- return sd_bus_reply_method_return(m, "i", status);
- }
- static const sd_bus_vtable gamemode_vtable[] =
- { SD_BUS_VTABLE_START(0),
- SD_BUS_METHOD("RegisterGame", "i", "i", method_register_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("UnregisterGame", "i", "i", method_unregister_game, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_METHOD("QueryStatus", "i", "i", method_query_status, SD_BUS_VTABLE_UNPRIVILEGED),
- SD_BUS_VTABLE_END };
- void game_mode_context_loop(GameModeContext *context)
- {
-
- atexit(clean_up);
- int ret = 0;
-
- ret = sd_bus_open_user(&bus);
- if (ret < 0) {
- FATAL_ERROR("Failed to connect to the bus: %s", strerror(-ret));
- }
-
- ret = sd_bus_add_object_vtable(bus,
- &slot,
- "/com/feralinteractive/GameMode",
- "com.feralinteractive.GameMode",
- gamemode_vtable,
- context);
- if (ret < 0) {
- FATAL_ERROR("Failed to install GameMode object: %s", strerror(-ret));
- }
-
- ret = sd_bus_request_name(bus, "com.feralinteractive.GameMode", 0);
- if (ret < 0) {
- FATAL_ERROR("Failed to acquire service name: %s", strerror(-ret));
- }
- LOG_MSG("Successfully initialised bus with name [%s]...\n", "com.feralinteractive.GameMode");
- sd_notifyf(0, "STATUS=%sGameMode is ready to be activated.%s\n", "\x1B[1;36m", "\x1B[0m");
-
- for (;;) {
- ret = sd_bus_process(bus, NULL);
- if (ret < 0) {
- FATAL_ERROR("Failure when processing the bus: %s", strerror(-ret));
- }
-
- if (ret > 0) {
- continue;
- }
-
- ret = sd_bus_wait(bus, (uint64_t)-1);
- if (ret < 0 && -ret != EINTR) {
- FATAL_ERROR("Failure when waiting on bus: %s", strerror(-ret));
- }
- }
- }
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