123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212 |
- #pragma once
- #include <stdbool.h>
- #include <stdint.h>
- #include <sys/types.h>
- #define INVALID_PROCFD -1
- typedef int procfd_t;
- typedef struct GameModeContext GameModeContext;
- typedef struct GameModeConfig GameModeConfig;
- typedef struct GameModeClient GameModeClient;
- void game_mode_client_unref(GameModeClient *client);
- void game_mode_client_ref(GameModeClient *client);
- pid_t game_mode_client_get_pid(GameModeClient *client);
- const char *game_mode_client_get_executable(GameModeClient *client);
- pid_t game_mode_client_get_requester(GameModeClient *client);
- u_int64_t game_mode_client_get_timestamp(GameModeClient *client);
- GameModeContext *game_mode_context_instance(void);
- void game_mode_context_init(GameModeContext *self);
- void game_mode_context_destroy(GameModeContext *self);
- int game_mode_context_num_clients(GameModeContext *self);
- pid_t *game_mode_context_list_clients(GameModeContext *self, unsigned int *count);
- GameModeClient *game_mode_context_lookup_client(GameModeContext *self, pid_t client);
- int game_mode_context_register(GameModeContext *self, pid_t pid, pid_t requester);
- int game_mode_context_unregister(GameModeContext *self, pid_t pid, pid_t requester);
- int game_mode_context_query_status(GameModeContext *self, pid_t pid, pid_t requester);
- GameModeConfig *game_mode_config_from_context(const GameModeContext *context);
- int game_mode_reload_config(GameModeContext *context);
- int game_mode_get_ioprio(const pid_t client);
- void game_mode_apply_ioprio(const GameModeContext *self, const pid_t client, int expected);
- int game_mode_get_renice(const pid_t client);
- void game_mode_apply_renice(const GameModeContext *self, const pid_t client, int expected);
- void game_mode_apply_scheduling(const GameModeContext *self, const pid_t client);
- char *game_mode_resolve_wine_preloader(const char *exe, const pid_t pid);
- int game_mode_run_client_tests(void);
- typedef struct GameModeGPUInfo GameModeGPUInfo;
- int game_mode_initialise_gpu(GameModeConfig *config, GameModeGPUInfo **info);
- void game_mode_free_gpu(GameModeGPUInfo **info);
- int game_mode_apply_gpu(const GameModeGPUInfo *info);
- int game_mode_get_gpu(GameModeGPUInfo *info);
- void game_mode_context_loop(GameModeContext *context) __attribute__((noreturn));
- int game_mode_inhibit_screensaver(bool inhibit);
- void game_mode_client_registered(pid_t);
- void game_mode_client_unregistered(pid_t);
|