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4 Commits

Author SHA1 Message Date
e2cfe6fe44 Fix shader GlobalToStorage pass when base address comes from local or shared memory (#5668)
* Fix shader GlobalToStorage pass when base address comes from local or shared memory

* Shader cache version bump
2023-09-11 01:22:18 +00:00
210f475484 Replacing 'Assembly.GetExecutingAssembly()' with 'Type.Assembly' (#5545) 2023-09-07 14:10:58 +02:00
ddb6493896 Delete ResourceAccess (#5626)
* Delete ResourceAccess

* Set write flag for vertex/geometry as compute output buffers
2023-09-05 22:59:21 +02:00
f631933e60 Add macOS Headless release workflow (#5272)
* Add macOS Headless release workflow

* Add MACH-O check before applying signature

* Rename script for consistency

* Remove redundant compiler flag

* Fix release.yml arguments + names

* Update headless.sh to include changes of pr #5398
2023-09-05 01:28:44 +02:00
17 changed files with 182 additions and 88 deletions

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@ -135,9 +135,13 @@ jobs:
id: git_short_hash
run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
- name: Publish macOS
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
- name: Upload Ryujinx.Ava artifact
uses: actions/upload-artifact@v3
@ -145,3 +149,10 @@ jobs:
name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_ava/*.tar.gz"
if: github.event_name == 'pull_request'
- name: Upload Ryujinx.Headless.SDL2 artifact
uses: actions/upload-artifact@v3
with:
name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
path: "publish_headless/*.tar.gz"
if: github.event_name == 'pull_request'

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@ -188,15 +188,19 @@ jobs:
sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
shell: bash
- name: Publish macOS
- name: Publish macOS Ryujinx.Ava
run: |
./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Publish macOS Ryujinx.Headless.SDL2
run: |
./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
- name: Pushing new release
uses: ncipollo/release-action@v1
with:
name: ${{ steps.version_info.outputs.build_version }}
artifacts: "publish_ava/*.tar.gz"
artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
tag: ${{ steps.version_info.outputs.build_version }}
body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
omitBodyDuringUpdate: true

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@ -0,0 +1,111 @@
#!/bin/bash
set -e
if [ "$#" -lt 7 ]; then
echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
exit 1
fi
mkdir -p "$1"
mkdir -p "$2"
mkdir -p "$3"
BASE_DIR=$(readlink -f "$1")
TEMP_DIRECTORY=$(readlink -f "$2")
OUTPUT_DIRECTORY=$(readlink -f "$3")
ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
VERSION=$5
SOURCE_REVISION_ID=$6
CONFIGURATION=$7
EXTRA_ARGS=$8
if [ "$VERSION" == "1.1.0" ];
then
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
else
RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$VERSION-macos_universal.tar
fi
ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
rm -rf "$TEMP_DIRECTORY"
mkdir -p "$TEMP_DIRECTORY"
DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
dotnet restore
dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
# TODO: remove this once done
rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
rm -rf "$OUTPUT_DIRECTORY"
mkdir -p "$OUTPUT_DIRECTORY"
# Let's copy one of the two different outputs and remove the executable
cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
# Make it libraries universal
python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
if ! [ -x "$(command -v lipo)" ];
then
if ! [ -x "$(command -v llvm-lipo-14)" ];
then
LIPO=llvm-lipo
else
LIPO=llvm-lipo-14
fi
else
LIPO=lipo
fi
# Make the executable universal
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
# Now sign it
if ! [ -x "$(command -v codesign)" ];
then
if ! [ -x "$(command -v rcodesign)" ];
then
echo "Cannot find rcodesign on your system, please install rcodesign."
exit 1
fi
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
echo "Using rcodesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
fi
done
else
echo "Using codesign for ad-hoc signing"
for FILE in "$UNIVERSAL_OUTPUT"/*; do
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$FILE"
fi
done
fi
echo "Creating archive"
pushd "$OUTPUT_DIRECTORY"
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
rm "$RELEASE_TAR_FILE_NAME"
popd
echo "Done"

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@ -15,14 +15,6 @@ namespace Ryujinx.Graphics.GAL
BufferImage,
}
public enum ResourceAccess : byte
{
None = 0,
Read = 1,
Write = 2,
ReadWrite = Read | Write,
}
[Flags]
public enum ResourceStages : byte
{
@ -81,19 +73,17 @@ namespace Ryujinx.Graphics.GAL
public int Binding { get; }
public ResourceType Type { get; }
public ResourceStages Stages { get; }
public ResourceAccess Access { get; }
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
{
Binding = binding;
Type = type;
Stages = stages;
Access = access;
}
public override int GetHashCode()
{
return HashCode.Combine(Binding, Type, Stages, Access);
return HashCode.Combine(Binding, Type, Stages);
}
public override bool Equals(object obj)
@ -103,7 +93,7 @@ namespace Ryujinx.Graphics.GAL
public bool Equals(ResourceUsage other)
{
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
}
public static bool operator ==(ResourceUsage left, ResourceUsage right)

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@ -490,10 +490,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns>
public BufferRange GetVertexDataBufferRange(int offset, int size)
public BufferRange GetVertexDataBufferRange(int offset, int size, bool write)
{
return new BufferRange(_vertexDataBuffer.Handle, offset, size);
return new BufferRange(_vertexDataBuffer.Handle, offset, size, write);
}
/// <summary>
@ -501,10 +502,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns>
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size)
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size, bool write)
{
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size);
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size, write);
}
/// <summary>
@ -512,10 +514,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
/// </summary>
/// <param name="offset">Offset of the range</param>
/// <param name="size">Size of the range in bytes</param>
/// <param name="write">Indicates if the buffer contents will be modified</param>
/// <returns>Range</returns>
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size)
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size, bool write)
{
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size);
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
}
/// <summary>

View File

@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
_vacContext.VertexInfoBufferUpdater.Commit();
@ -245,9 +245,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
int geometryVbBinding = _geometryAsCompute.Reservations.GeometryVertexOutputStorageBufferBinding;
int geometryIbBinding = _geometryAsCompute.Reservations.GeometryIndexOutputStorageBufferBinding;
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize);
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: true);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: true);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[]
{
@ -293,8 +293,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
if (_geometryAsCompute != null)
{
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize);
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: false);
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt);
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
}
else
{
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });

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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
private const uint CodeGenVersion = 5551;
private const uint CodeGenVersion = 5668;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";

View File

@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 0, 1);
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
ResourceReservationCounts rrc = new(!context.Capabilities.SupportsTransformFeedback && tfEnabled, vertexAsCompute);
@ -73,16 +73,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
// TODO: Handle that better? Maybe we should only set the binding that are really needed on each shader.
ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, ResourceAccess.ReadWrite, StorageSetIndex, 0, rrc.ReservedStorageBuffers);
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, ResourceAccess.Read, TextureSetIndex, 0, rrc.ReservedTextures);
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ResourceAccess.ReadWrite, ImageSetIndex, 0, rrc.ReservedImages);
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, StorageSetIndex, 0, rrc.ReservedStorageBuffers);
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, TextureSetIndex, 0, rrc.ReservedTextures);
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ImageSetIndex, 0, rrc.ReservedImages);
}
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int start, int count)
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count)
{
AddDescriptor(stages, type, setIndex, start, count);
AddUsage(stages, type, access, setIndex, start, count);
AddUsage(stages, type, setIndex, start, count);
}
/// <summary>
@ -174,15 +174,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// </summary>
/// <param name="stages">Shader stages where the resource is used</param>
/// <param name="type">Type of the resource</param>
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
/// <param name="binding">Binding number where the resource will be bound</param>
/// <param name="count">Number of resources bound at the binding location</param>
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
{
for (int index = 0; index < count; index++)
{
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
}
}
@ -200,8 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[setIndex].Add(new ResourceUsage(
buffer.Binding,
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
stages,
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
stages));
}
}
@ -225,8 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
_resourceUsages[setIndex].Add(new ResourceUsage(
texture.Binding,
type,
stages,
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
stages));
}
}

View File

@ -1126,7 +1126,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
// so we want to get the byte offset back, since each one of those word
// offsets are a new "local variable" which will not match.
if (operation.GetSource(0).AsgOp is Operation shiftRightOp &&
if (operation.GetSource(1).AsgOp is Operation shiftRightOp &&
shiftRightOp.Inst == Instruction.ShiftRightU32 &&
shiftRightOp.GetSource(1).Type == OperandType.Constant &&
shiftRightOp.GetSource(1).Value == 2)
@ -1158,9 +1158,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
private static bool TryGetLocalMemoryOffset(Operation operation, out int constOffset)
{
if (operation.GetSource(0).Type == OperandType.Constant)
Operand offset = operation.GetSource(1);
if (offset.Type == OperandType.Constant)
{
constOffset = operation.GetSource(0).Value;
constOffset = offset.Value;
return true;
}

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@ -8,15 +8,13 @@ namespace Ryujinx.Graphics.Vulkan
public readonly int Count;
public readonly ResourceType Type;
public readonly ResourceStages Stages;
public readonly ResourceAccess Access;
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access)
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
{
Binding = binding;
Count = count;
Type = type;
Stages = stages;
Access = access;
}
}
}

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@ -34,22 +34,12 @@ namespace Ryujinx.Graphics.Vulkan
_ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
};
ResourceAccess access = IsReadOnlyType(type) ? ResourceAccess.Read : ResourceAccess.ReadWrite;
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages, access));
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
return this;
}
private static bool IsReadOnlyType(ResourceType type)
{
return type == ResourceType.UniformBuffer ||
type == ResourceType.Sampler ||
type == ResourceType.TextureAndSampler ||
type == ResourceType.BufferTexture;
}
public ResourceLayout Build()
{
var descriptors = new ResourceDescriptorCollection[TotalSets];

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@ -162,8 +162,7 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages,
ResourceAccess.ReadWrite));
currentDescriptor.Stages));
}
currentDescriptor = descriptor;
@ -181,8 +180,7 @@ namespace Ryujinx.Graphics.Vulkan
currentDescriptor.Binding,
currentCount,
currentDescriptor.Type,
currentDescriptor.Stages,
ResourceAccess.ReadWrite));
currentDescriptor.Stages));
}
segments[setIndex] = currentSegments.ToArray();
@ -206,16 +204,9 @@ namespace Ryujinx.Graphics.Vulkan
{
ResourceUsage usage = setUsages[setIndex].Usages[index];
// If the resource is not accessed, we don't need to update it.
if (usage.Access == ResourceAccess.None)
{
continue;
}
if (currentUsage.Binding + currentCount != usage.Binding ||
currentUsage.Type != usage.Type ||
currentUsage.Stages != usage.Stages ||
currentUsage.Access != usage.Access)
currentUsage.Stages != usage.Stages)
{
if (currentCount != 0)
{
@ -223,8 +214,7 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages,
currentUsage.Access));
currentUsage.Stages));
}
currentUsage = usage;
@ -242,8 +232,7 @@ namespace Ryujinx.Graphics.Vulkan
currentUsage.Binding,
currentCount,
currentUsage.Type,
currentUsage.Stages,
currentUsage.Access));
currentUsage.Stages));
}
segments[setIndex] = currentSegments.ToArray();

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@ -68,15 +68,15 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
int ryujinxLogoSize = 32;
string ryujinxIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Logo_Ryujinx.png";
_ryujinxLogo = LoadResource(Assembly.GetExecutingAssembly(), ryujinxIconPath, ryujinxLogoSize, ryujinxLogoSize);
_ryujinxLogo = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, ryujinxIconPath, ryujinxLogoSize, ryujinxLogoSize);
string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
_padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath, 0, 0);
_padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath, 0, 0);
_keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath, 0, 0);
_padAcceptIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, padAcceptIconPath, 0, 0);
_padCancelIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, padCancelIconPath, 0, 0);
_keyModeIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, keyModeIconPath, 0, 0);
Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);

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@ -23,14 +23,14 @@ namespace Ryujinx.HLE.HOS.Services
public IpcService(ServerBase server = null)
{
CmifCommands = Assembly.GetExecutingAssembly().GetTypes()
CmifCommands = typeof(IpcService).Assembly.GetTypes()
.Where(type => type == GetType())
.SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public))
.SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandCmifAttribute))
.Select(command => (((CommandCmifAttribute)command).Id, methodInfo)))
.ToDictionary(command => command.Id, command => command.methodInfo);
TipcCommands = Assembly.GetExecutingAssembly().GetTypes()
TipcCommands = typeof(IpcService).Assembly.GetTypes()
.Where(type => type == GetType())
.SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public))
.SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandTipcAttribute))

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@ -28,7 +28,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm
static IUserInterface()
{
_services = Assembly.GetExecutingAssembly().GetTypes()
_services = typeof(IUserInterface).Assembly.GetTypes()
.SelectMany(type => type.GetCustomAttributes(typeof(ServiceAttribute), true)
.Select(service => (((ServiceAttribute)service).Name, type)))
.ToDictionary(service => service.Name, service => service.type);

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@ -17,7 +17,6 @@ using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading;
using static SDL2.SDL;
@ -122,7 +121,7 @@ namespace Ryujinx.Headless.SDL2
private void SetWindowIcon()
{
Stream iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
byte[] iconBytes = new byte[iconStream!.Length];
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)