Compare commits
4 Commits
Author | SHA1 | Date | |
---|---|---|---|
e2cfe6fe44 | |||
210f475484 | |||
ddb6493896 | |||
f631933e60 |
15
.github/workflows/build.yml
vendored
15
.github/workflows/build.yml
vendored
@ -135,9 +135,13 @@ jobs:
|
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id: git_short_hash
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run: echo "result=$(git rev-parse --short "${{ github.sha }}")" >> $GITHUB_OUTPUT
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- name: Publish macOS
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- name: Publish macOS Ryujinx.Ava
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run: |
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./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
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./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
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- name: Publish macOS Ryujinx.Headless.SDL2
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run: |
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./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ env.RYUJINX_BASE_VERSION }}" "${{ steps.git_short_hash.outputs.result }}" "${{ matrix.configuration }}" "-p:ExtraDefineConstants=DISABLE_UPDATER"
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- name: Upload Ryujinx.Ava artifact
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uses: actions/upload-artifact@v3
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@ -145,3 +149,10 @@ jobs:
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name: ava-ryujinx-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
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path: "publish_ava/*.tar.gz"
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if: github.event_name == 'pull_request'
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- name: Upload Ryujinx.Headless.SDL2 artifact
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uses: actions/upload-artifact@v3
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with:
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name: sdl2-ryujinx-headless-${{ matrix.configuration }}-${{ env.RYUJINX_BASE_VERSION }}+${{ steps.git_short_hash.outputs.result }}-macos_universal
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path: "publish_headless/*.tar.gz"
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if: github.event_name == 'pull_request'
|
10
.github/workflows/release.yml
vendored
10
.github/workflows/release.yml
vendored
@ -188,15 +188,19 @@ jobs:
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sed -r --in-place 's/\%\%RYUJINX_TARGET_RELEASE_CHANNEL_REPO\%\%/${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}/g;' src/Ryujinx.Common/ReleaseInformation.cs
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shell: bash
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- name: Publish macOS
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- name: Publish macOS Ryujinx.Ava
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run: |
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./distribution/macos/create_macos_build.sh . publish_tmp publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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./distribution/macos/create_macos_build_ava.sh . publish_tmp_ava publish_ava ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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- name: Publish macOS Ryujinx.Headless.SDL2
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run: |
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./distribution/macos/create_macos_build_headless.sh . publish_tmp_headless publish_headless ./distribution/macos/entitlements.xml "${{ steps.version_info.outputs.build_version }}" "${{ steps.version_info.outputs.git_short_hash }}" Release
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- name: Pushing new release
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uses: ncipollo/release-action@v1
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with:
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name: ${{ steps.version_info.outputs.build_version }}
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artifacts: "publish_ava/*.tar.gz"
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artifacts: "publish_ava/*.tar.gz, publish_headless/*.tar.gz"
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tag: ${{ steps.version_info.outputs.build_version }}
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body: "For more information about this release please check out the official [Changelog](https://github.com/Ryujinx/Ryujinx/wiki/Changelog)."
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omitBodyDuringUpdate: true
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|
111
distribution/macos/create_macos_build_headless.sh
Executable file
111
distribution/macos/create_macos_build_headless.sh
Executable file
@ -0,0 +1,111 @@
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#!/bin/bash
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set -e
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if [ "$#" -lt 7 ]; then
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echo "usage <BASE_DIR> <TEMP_DIRECTORY> <OUTPUT_DIRECTORY> <ENTITLEMENTS_FILE_PATH> <VERSION> <SOURCE_REVISION_ID> <CONFIGURATION> <EXTRA_ARGS>"
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exit 1
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fi
|
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|
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mkdir -p "$1"
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mkdir -p "$2"
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mkdir -p "$3"
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BASE_DIR=$(readlink -f "$1")
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TEMP_DIRECTORY=$(readlink -f "$2")
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OUTPUT_DIRECTORY=$(readlink -f "$3")
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ENTITLEMENTS_FILE_PATH=$(readlink -f "$4")
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VERSION=$5
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SOURCE_REVISION_ID=$6
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CONFIGURATION=$7
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EXTRA_ARGS=$8
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|
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if [ "$VERSION" == "1.1.0" ];
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then
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RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$CONFIGURATION-$VERSION+$SOURCE_REVISION_ID-macos_universal.tar
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else
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RELEASE_TAR_FILE_NAME=sdl2-ryujinx-headless-$VERSION-macos_universal.tar
|
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fi
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|
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ARM64_OUTPUT="$TEMP_DIRECTORY/publish_arm64"
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X64_OUTPUT="$TEMP_DIRECTORY/publish_x64"
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UNIVERSAL_OUTPUT="$OUTPUT_DIRECTORY/publish"
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EXECUTABLE_SUB_PATH=Ryujinx.Headless.SDL2
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rm -rf "$TEMP_DIRECTORY"
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mkdir -p "$TEMP_DIRECTORY"
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DOTNET_COMMON_ARGS=(-p:DebugType=embedded -p:Version="$VERSION" -p:SourceRevisionId="$SOURCE_REVISION_ID" --self-contained true $EXTRA_ARGS)
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dotnet restore
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dotnet build -c "$CONFIGURATION" src/Ryujinx.Headless.SDL2
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dotnet publish -c "$CONFIGURATION" -r osx-arm64 -o "$TEMP_DIRECTORY/publish_arm64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
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dotnet publish -c "$CONFIGURATION" -r osx-x64 -o "$TEMP_DIRECTORY/publish_x64" "${DOTNET_COMMON_ARGS[@]}" src/Ryujinx.Headless.SDL2
|
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|
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# Get rid of the support library for ARMeilleure for x64 (that's only for arm64)
|
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rm -rf "$TEMP_DIRECTORY/publish_x64/libarmeilleure-jitsupport.dylib"
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# Get rid of libsoundio from arm64 builds as we don't have a arm64 variant
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# TODO: remove this once done
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rm -rf "$TEMP_DIRECTORY/publish_arm64/libsoundio.dylib"
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|
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rm -rf "$OUTPUT_DIRECTORY"
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mkdir -p "$OUTPUT_DIRECTORY"
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|
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# Let's copy one of the two different outputs and remove the executable
|
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cp -R "$ARM64_OUTPUT/" "$UNIVERSAL_OUTPUT"
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rm "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH"
|
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|
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# Make it libraries universal
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python3 "$BASE_DIR/distribution/macos/construct_universal_dylib.py" "$ARM64_OUTPUT" "$X64_OUTPUT" "$UNIVERSAL_OUTPUT" "**/*.dylib"
|
||||
|
||||
if ! [ -x "$(command -v lipo)" ];
|
||||
then
|
||||
if ! [ -x "$(command -v llvm-lipo-14)" ];
|
||||
then
|
||||
LIPO=llvm-lipo
|
||||
else
|
||||
LIPO=llvm-lipo-14
|
||||
fi
|
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else
|
||||
LIPO=lipo
|
||||
fi
|
||||
|
||||
# Make the executable universal
|
||||
$LIPO "$ARM64_OUTPUT/$EXECUTABLE_SUB_PATH" "$X64_OUTPUT/$EXECUTABLE_SUB_PATH" -output "$UNIVERSAL_OUTPUT/$EXECUTABLE_SUB_PATH" -create
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|
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# Now sign it
|
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if ! [ -x "$(command -v codesign)" ];
|
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then
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if ! [ -x "$(command -v rcodesign)" ];
|
||||
then
|
||||
echo "Cannot find rcodesign on your system, please install rcodesign."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
# NOTE: Currently require https://github.com/indygreg/apple-platform-rs/pull/44 to work on other OSes.
|
||||
# cargo install --git "https://github.com/marysaka/apple-platform-rs" --branch "fix/adhoc-app-bundle" apple-codesign --bin "rcodesign"
|
||||
echo "Using rcodesign for ad-hoc signing"
|
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for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
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rcodesign sign --entitlements-xml-path "$ENTITLEMENTS_FILE_PATH" "$FILE"
|
||||
fi
|
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done
|
||||
else
|
||||
echo "Using codesign for ad-hoc signing"
|
||||
for FILE in "$UNIVERSAL_OUTPUT"/*; do
|
||||
if [[ $(file "$FILE") == *"Mach-O"* ]]; then
|
||||
codesign --entitlements "$ENTITLEMENTS_FILE_PATH" -f --deep -s - "$FILE"
|
||||
fi
|
||||
done
|
||||
fi
|
||||
|
||||
echo "Creating archive"
|
||||
pushd "$OUTPUT_DIRECTORY"
|
||||
tar --exclude "publish/Ryujinx.Headless.SDL2" -cvf "$RELEASE_TAR_FILE_NAME" publish 1> /dev/null
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python3 "$BASE_DIR/distribution/misc/add_tar_exec.py" "$RELEASE_TAR_FILE_NAME" "publish/Ryujinx.Headless.SDL2" "publish/Ryujinx.Headless.SDL2"
|
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gzip -9 < "$RELEASE_TAR_FILE_NAME" > "$RELEASE_TAR_FILE_NAME.gz"
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||||
rm "$RELEASE_TAR_FILE_NAME"
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popd
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||||
|
||||
echo "Done"
|
@ -15,14 +15,6 @@ namespace Ryujinx.Graphics.GAL
|
||||
BufferImage,
|
||||
}
|
||||
|
||||
public enum ResourceAccess : byte
|
||||
{
|
||||
None = 0,
|
||||
Read = 1,
|
||||
Write = 2,
|
||||
ReadWrite = Read | Write,
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum ResourceStages : byte
|
||||
{
|
||||
@ -81,19 +73,17 @@ namespace Ryujinx.Graphics.GAL
|
||||
public int Binding { get; }
|
||||
public ResourceType Type { get; }
|
||||
public ResourceStages Stages { get; }
|
||||
public ResourceAccess Access { get; }
|
||||
|
||||
public ResourceUsage(int binding, ResourceType type, ResourceStages stages, ResourceAccess access)
|
||||
public ResourceUsage(int binding, ResourceType type, ResourceStages stages)
|
||||
{
|
||||
Binding = binding;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
Access = access;
|
||||
}
|
||||
|
||||
public override int GetHashCode()
|
||||
{
|
||||
return HashCode.Combine(Binding, Type, Stages, Access);
|
||||
return HashCode.Combine(Binding, Type, Stages);
|
||||
}
|
||||
|
||||
public override bool Equals(object obj)
|
||||
@ -103,7 +93,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
|
||||
public bool Equals(ResourceUsage other)
|
||||
{
|
||||
return Binding == other.Binding && Type == other.Type && Stages == other.Stages && Access == other.Access;
|
||||
return Binding == other.Binding && Type == other.Type && Stages == other.Stages;
|
||||
}
|
||||
|
||||
public static bool operator ==(ResourceUsage left, ResourceUsage right)
|
||||
|
@ -490,10 +490,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <param name="write">Indicates if the buffer contents will be modified</param>
|
||||
/// <returns>Range</returns>
|
||||
public BufferRange GetVertexDataBufferRange(int offset, int size)
|
||||
public BufferRange GetVertexDataBufferRange(int offset, int size, bool write)
|
||||
{
|
||||
return new BufferRange(_vertexDataBuffer.Handle, offset, size);
|
||||
return new BufferRange(_vertexDataBuffer.Handle, offset, size, write);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -501,10 +502,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <param name="write">Indicates if the buffer contents will be modified</param>
|
||||
/// <returns>Range</returns>
|
||||
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size)
|
||||
public BufferRange GetGeometryVertexDataBufferRange(int offset, int size, bool write)
|
||||
{
|
||||
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size);
|
||||
return new BufferRange(_geometryVertexDataBuffer.Handle, offset, size, write);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -512,10 +514,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
/// </summary>
|
||||
/// <param name="offset">Offset of the range</param>
|
||||
/// <param name="size">Size of the range in bytes</param>
|
||||
/// <param name="write">Indicates if the buffer contents will be modified</param>
|
||||
/// <returns>Range</returns>
|
||||
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size)
|
||||
public BufferRange GetGeometryIndexDataBufferRange(int offset, int size, bool write)
|
||||
{
|
||||
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size);
|
||||
return new BufferRange(_geometryIndexDataBuffer.Handle, offset, size, write);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -202,7 +202,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
_context.Renderer.Pipeline.SetUniformBuffers(stackalloc[] { new BufferAssignment(vertexInfoBinding, vertexInfoRange) });
|
||||
|
||||
int vertexDataBinding = _vertexAsCompute.Reservations.VertexOutputStorageBufferBinding;
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: true);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
|
||||
|
||||
_vacContext.VertexInfoBufferUpdater.Commit();
|
||||
@ -245,9 +245,9 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
int geometryVbBinding = _geometryAsCompute.Reservations.GeometryVertexOutputStorageBufferBinding;
|
||||
int geometryIbBinding = _geometryAsCompute.Reservations.GeometryIndexOutputStorageBufferBinding;
|
||||
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
|
||||
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize);
|
||||
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize);
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
|
||||
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: true);
|
||||
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: true);
|
||||
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[]
|
||||
{
|
||||
@ -293,8 +293,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
|
||||
if (_geometryAsCompute != null)
|
||||
{
|
||||
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize);
|
||||
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize);
|
||||
BufferRange vertexBuffer = _vacContext.GetGeometryVertexDataBufferRange(_geometryVertexDataOffset, _geometryVertexDataSize, write: false);
|
||||
BufferRange indexBuffer = _vacContext.GetGeometryIndexDataBufferRange(_geometryIndexDataOffset, _geometryIndexDataSize, write: false);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
|
||||
_context.Renderer.Pipeline.SetIndexBuffer(indexBuffer, IndexType.UInt);
|
||||
@ -310,7 +310,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw
|
||||
}
|
||||
else
|
||||
{
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize);
|
||||
BufferRange vertexDataRange = _vacContext.GetVertexDataBufferRange(_vertexDataOffset, _vertexDataSize, write: false);
|
||||
|
||||
_context.Renderer.Pipeline.SetProgram(_vertexPassthroughProgram);
|
||||
_context.Renderer.Pipeline.SetStorageBuffers(stackalloc[] { new BufferAssignment(vertexDataBinding, vertexDataRange) });
|
||||
|
@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
|
||||
private const ushort FileFormatVersionMajor = 1;
|
||||
private const ushort FileFormatVersionMinor = 2;
|
||||
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
|
||||
private const uint CodeGenVersion = 5551;
|
||||
private const uint CodeGenVersion = 5668;
|
||||
|
||||
private const string SharedTocFileName = "shared.toc";
|
||||
private const string SharedDataFileName = "shared.data";
|
||||
|
@ -61,7 +61,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
}
|
||||
|
||||
AddDescriptor(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 0, 1);
|
||||
AddUsage(SupportBufferStages, ResourceType.UniformBuffer, UniformSetIndex, 0, 1);
|
||||
|
||||
ResourceReservationCounts rrc = new(!context.Capabilities.SupportsTransformFeedback && tfEnabled, vertexAsCompute);
|
||||
|
||||
@ -73,16 +73,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
// TODO: Handle that better? Maybe we should only set the binding that are really needed on each shader.
|
||||
ResourceStages stages = vertexAsCompute ? ResourceStages.Compute | ResourceStages.Vertex : VtgStages;
|
||||
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, ResourceAccess.Read, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, ResourceAccess.ReadWrite, StorageSetIndex, 0, rrc.ReservedStorageBuffers);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, ResourceAccess.Read, TextureSetIndex, 0, rrc.ReservedTextures);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ResourceAccess.ReadWrite, ImageSetIndex, 0, rrc.ReservedImages);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.UniformBuffer, UniformSetIndex, 1, rrc.ReservedConstantBuffers - 1);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.StorageBuffer, StorageSetIndex, 0, rrc.ReservedStorageBuffers);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.BufferTexture, TextureSetIndex, 0, rrc.ReservedTextures);
|
||||
PopulateDescriptorAndUsages(stages, ResourceType.BufferImage, ImageSetIndex, 0, rrc.ReservedImages);
|
||||
}
|
||||
|
||||
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int start, int count)
|
||||
private void PopulateDescriptorAndUsages(ResourceStages stages, ResourceType type, int setIndex, int start, int count)
|
||||
{
|
||||
AddDescriptor(stages, type, setIndex, start, count);
|
||||
AddUsage(stages, type, access, setIndex, start, count);
|
||||
AddUsage(stages, type, setIndex, start, count);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -174,15 +174,14 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
/// </summary>
|
||||
/// <param name="stages">Shader stages where the resource is used</param>
|
||||
/// <param name="type">Type of the resource</param>
|
||||
/// <param name="access">How the resource is accessed by the shader stages where it is used</param>
|
||||
/// <param name="setIndex">Descriptor set number where the resource will be bound</param>
|
||||
/// <param name="binding">Binding number where the resource will be bound</param>
|
||||
/// <param name="count">Number of resources bound at the binding location</param>
|
||||
private void AddUsage(ResourceStages stages, ResourceType type, ResourceAccess access, int setIndex, int binding, int count)
|
||||
private void AddUsage(ResourceStages stages, ResourceType type, int setIndex, int binding, int count)
|
||||
{
|
||||
for (int index = 0; index < count; index++)
|
||||
{
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages, access));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding + index, type, stages));
|
||||
}
|
||||
}
|
||||
|
||||
@ -200,8 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
buffer.Binding,
|
||||
isStorage ? ResourceType.StorageBuffer : ResourceType.UniformBuffer,
|
||||
stages,
|
||||
buffer.Flags.HasFlag(BufferUsageFlags.Write) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||
stages));
|
||||
}
|
||||
}
|
||||
|
||||
@ -225,8 +223,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(
|
||||
texture.Binding,
|
||||
type,
|
||||
stages,
|
||||
texture.Flags.HasFlag(TextureUsageFlags.ImageStore) ? ResourceAccess.ReadWrite : ResourceAccess.Read));
|
||||
stages));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1126,7 +1126,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
// so we want to get the byte offset back, since each one of those word
|
||||
// offsets are a new "local variable" which will not match.
|
||||
|
||||
if (operation.GetSource(0).AsgOp is Operation shiftRightOp &&
|
||||
if (operation.GetSource(1).AsgOp is Operation shiftRightOp &&
|
||||
shiftRightOp.Inst == Instruction.ShiftRightU32 &&
|
||||
shiftRightOp.GetSource(1).Type == OperandType.Constant &&
|
||||
shiftRightOp.GetSource(1).Value == 2)
|
||||
@ -1158,9 +1158,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
|
||||
|
||||
private static bool TryGetLocalMemoryOffset(Operation operation, out int constOffset)
|
||||
{
|
||||
if (operation.GetSource(0).Type == OperandType.Constant)
|
||||
Operand offset = operation.GetSource(1);
|
||||
|
||||
if (offset.Type == OperandType.Constant)
|
||||
{
|
||||
constOffset = operation.GetSource(0).Value;
|
||||
constOffset = offset.Value;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -8,15 +8,13 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
public readonly int Count;
|
||||
public readonly ResourceType Type;
|
||||
public readonly ResourceStages Stages;
|
||||
public readonly ResourceAccess Access;
|
||||
|
||||
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages, ResourceAccess access)
|
||||
public ResourceBindingSegment(int binding, int count, ResourceType type, ResourceStages stages)
|
||||
{
|
||||
Binding = binding;
|
||||
Count = count;
|
||||
Type = type;
|
||||
Stages = stages;
|
||||
Access = access;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -34,22 +34,12 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_ => throw new ArgumentException($"Invalid resource type \"{type}\"."),
|
||||
};
|
||||
|
||||
ResourceAccess access = IsReadOnlyType(type) ? ResourceAccess.Read : ResourceAccess.ReadWrite;
|
||||
|
||||
_resourceDescriptors[setIndex].Add(new ResourceDescriptor(binding, 1, type, stages));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages, access));
|
||||
_resourceUsages[setIndex].Add(new ResourceUsage(binding, type, stages));
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
private static bool IsReadOnlyType(ResourceType type)
|
||||
{
|
||||
return type == ResourceType.UniformBuffer ||
|
||||
type == ResourceType.Sampler ||
|
||||
type == ResourceType.TextureAndSampler ||
|
||||
type == ResourceType.BufferTexture;
|
||||
}
|
||||
|
||||
public ResourceLayout Build()
|
||||
{
|
||||
var descriptors = new ResourceDescriptorCollection[TotalSets];
|
||||
|
@ -162,8 +162,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
currentDescriptor.Binding,
|
||||
currentCount,
|
||||
currentDescriptor.Type,
|
||||
currentDescriptor.Stages,
|
||||
ResourceAccess.ReadWrite));
|
||||
currentDescriptor.Stages));
|
||||
}
|
||||
|
||||
currentDescriptor = descriptor;
|
||||
@ -181,8 +180,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
currentDescriptor.Binding,
|
||||
currentCount,
|
||||
currentDescriptor.Type,
|
||||
currentDescriptor.Stages,
|
||||
ResourceAccess.ReadWrite));
|
||||
currentDescriptor.Stages));
|
||||
}
|
||||
|
||||
segments[setIndex] = currentSegments.ToArray();
|
||||
@ -206,16 +204,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
ResourceUsage usage = setUsages[setIndex].Usages[index];
|
||||
|
||||
// If the resource is not accessed, we don't need to update it.
|
||||
if (usage.Access == ResourceAccess.None)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (currentUsage.Binding + currentCount != usage.Binding ||
|
||||
currentUsage.Type != usage.Type ||
|
||||
currentUsage.Stages != usage.Stages ||
|
||||
currentUsage.Access != usage.Access)
|
||||
currentUsage.Stages != usage.Stages)
|
||||
{
|
||||
if (currentCount != 0)
|
||||
{
|
||||
@ -223,8 +214,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
currentUsage.Binding,
|
||||
currentCount,
|
||||
currentUsage.Type,
|
||||
currentUsage.Stages,
|
||||
currentUsage.Access));
|
||||
currentUsage.Stages));
|
||||
}
|
||||
|
||||
currentUsage = usage;
|
||||
@ -242,8 +232,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
currentUsage.Binding,
|
||||
currentCount,
|
||||
currentUsage.Type,
|
||||
currentUsage.Stages,
|
||||
currentUsage.Access));
|
||||
currentUsage.Stages));
|
||||
}
|
||||
|
||||
segments[setIndex] = currentSegments.ToArray();
|
||||
|
@ -68,15 +68,15 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard
|
||||
int ryujinxLogoSize = 32;
|
||||
|
||||
string ryujinxIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Logo_Ryujinx.png";
|
||||
_ryujinxLogo = LoadResource(Assembly.GetExecutingAssembly(), ryujinxIconPath, ryujinxLogoSize, ryujinxLogoSize);
|
||||
_ryujinxLogo = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, ryujinxIconPath, ryujinxLogoSize, ryujinxLogoSize);
|
||||
|
||||
string padAcceptIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnA.png";
|
||||
string padCancelIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_BtnB.png";
|
||||
string keyModeIconPath = "Ryujinx.HLE.HOS.Applets.SoftwareKeyboard.Resources.Icon_KeyF6.png";
|
||||
|
||||
_padAcceptIcon = LoadResource(Assembly.GetExecutingAssembly(), padAcceptIconPath, 0, 0);
|
||||
_padCancelIcon = LoadResource(Assembly.GetExecutingAssembly(), padCancelIconPath, 0, 0);
|
||||
_keyModeIcon = LoadResource(Assembly.GetExecutingAssembly(), keyModeIconPath, 0, 0);
|
||||
_padAcceptIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, padAcceptIconPath, 0, 0);
|
||||
_padCancelIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, padCancelIconPath, 0, 0);
|
||||
_keyModeIcon = LoadResource(typeof(SoftwareKeyboardRendererBase).Assembly, keyModeIconPath, 0, 0);
|
||||
|
||||
Color panelColor = ToColor(uiTheme.DefaultBackgroundColor, 255);
|
||||
Color panelTransparentColor = ToColor(uiTheme.DefaultBackgroundColor, 150);
|
||||
|
@ -23,14 +23,14 @@ namespace Ryujinx.HLE.HOS.Services
|
||||
|
||||
public IpcService(ServerBase server = null)
|
||||
{
|
||||
CmifCommands = Assembly.GetExecutingAssembly().GetTypes()
|
||||
CmifCommands = typeof(IpcService).Assembly.GetTypes()
|
||||
.Where(type => type == GetType())
|
||||
.SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public))
|
||||
.SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandCmifAttribute))
|
||||
.Select(command => (((CommandCmifAttribute)command).Id, methodInfo)))
|
||||
.ToDictionary(command => command.Id, command => command.methodInfo);
|
||||
|
||||
TipcCommands = Assembly.GetExecutingAssembly().GetTypes()
|
||||
TipcCommands = typeof(IpcService).Assembly.GetTypes()
|
||||
.Where(type => type == GetType())
|
||||
.SelectMany(type => type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.Public))
|
||||
.SelectMany(methodInfo => methodInfo.GetCustomAttributes(typeof(CommandTipcAttribute))
|
||||
|
@ -28,7 +28,7 @@ namespace Ryujinx.HLE.HOS.Services.Sm
|
||||
|
||||
static IUserInterface()
|
||||
{
|
||||
_services = Assembly.GetExecutingAssembly().GetTypes()
|
||||
_services = typeof(IUserInterface).Assembly.GetTypes()
|
||||
.SelectMany(type => type.GetCustomAttributes(typeof(ServiceAttribute), true)
|
||||
.Select(service => (((ServiceAttribute)service).Name, type)))
|
||||
.ToDictionary(service => service.Name, service => service.type);
|
||||
|
@ -17,7 +17,6 @@ using System.Collections.Concurrent;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Threading;
|
||||
using static SDL2.SDL;
|
||||
@ -122,7 +121,7 @@ namespace Ryujinx.Headless.SDL2
|
||||
|
||||
private void SetWindowIcon()
|
||||
{
|
||||
Stream iconStream = Assembly.GetExecutingAssembly().GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
|
||||
Stream iconStream = typeof(WindowBase).Assembly.GetManifestResourceStream("Ryujinx.Headless.SDL2.Ryujinx.bmp");
|
||||
byte[] iconBytes = new byte[iconStream!.Length];
|
||||
|
||||
if (iconStream.Read(iconBytes, 0, iconBytes.Length) != iconBytes.Length)
|
||||
|
Reference in New Issue
Block a user