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@ -928,7 +928,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
size = endAddress.Pack() - address + 1;
if (stride > 0 && indexTypeSmall)
if (stride > 0 && indexTypeSmall && _drawState.DrawIndexed && !instanced)
{
// If the index type is a small integer type, then we might be still able
// to reduce the vertex buffer size based on the maximum possible index value.