Compare commits
7 Commits
Author | SHA1 | Date | |
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e59dba42ef | ||
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bd6937ae5c | ||
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0c73eba3db | ||
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a082e14ede | ||
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d29da11d5f |
@@ -3,11 +3,11 @@
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<ManagePackageVersionsCentrally>true</ManagePackageVersionsCentrally>
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</PropertyGroup>
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<ItemGroup>
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<PackageVersion Include="Avalonia" Version="11.0.8" />
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<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.8" />
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<PackageVersion Include="Avalonia.Desktop" Version="11.0.8" />
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<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.8" />
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<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.8" />
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<PackageVersion Include="Avalonia" Version="11.0.7" />
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<PackageVersion Include="Avalonia.Controls.DataGrid" Version="11.0.7" />
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<PackageVersion Include="Avalonia.Desktop" Version="11.0.7" />
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<PackageVersion Include="Avalonia.Diagnostics" Version="11.0.7" />
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<PackageVersion Include="Avalonia.Markup.Xaml.Loader" Version="11.0.7" />
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<PackageVersion Include="Avalonia.Svg" Version="11.0.0.13" />
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<PackageVersion Include="Avalonia.Svg.Skia" Version="11.0.0.13" />
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<PackageVersion Include="CommandLineParser" Version="2.9.1" />
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@@ -32,7 +32,7 @@
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<PackageVersion Include="OpenTK.Audio.OpenAL" Version="4.8.2" />
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<PackageVersion Include="OpenTK.Windowing.GraphicsLibraryFramework" Version="4.8.2" />
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<PackageVersion Include="Ryujinx.Audio.OpenAL.Dependencies" Version="1.21.0.1" />
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.3-build14" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
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@@ -56,6 +56,9 @@
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<PackageReference Include="SPB" />
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<PackageReference Include="SharpZipLib" />
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<PackageReference Include="SixLabors.ImageSharp" />
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<!--NOTE: DO NOT REMOVE, THIS IS REQUIRED AS A RESULT OF A TRIMMING ISSUE IN AVALONIA -->
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<PackageReference Include="System.Drawing.Common" />
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</ItemGroup>
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<ItemGroup>
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@@ -29,6 +29,8 @@ namespace Ryujinx.Ava.UI.Renderer
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_context.MakeCurrent(_window);
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}
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public bool HasContext() => _context.IsCurrent;
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public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
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{
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OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
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@@ -277,6 +277,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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ReadOnlySpan<byte> srcSpan = memoryManager.GetSpan(srcGpuVa + (ulong)srcBaseOffset, srcSize, true);
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// If remapping is disabled, we always copy the components directly, in order.
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// If it's enabled, but the mapping is just XYZW, we also copy them in order.
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bool isIdentityRemap = !remap ||
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(_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
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(dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
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(dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
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(dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
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bool completeSource = IsTextureCopyComplete(src, srcLinear, srcBpp, srcStride, xCount, yCount);
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bool completeDest = IsTextureCopyComplete(dst, dstLinear, dstBpp, dstStride, xCount, yCount);
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@@ -284,7 +292,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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// but only if we are doing a complete copy,
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// and not for block linear to linear copies, since those are typically accessed from the CPU.
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if (completeSource && completeDest && !(dstLinear && !srcLinear))
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if (completeSource && completeDest && !(dstLinear && !srcLinear) && isIdentityRemap)
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{
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var target = memoryManager.Physical.TextureCache.FindTexture(
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memoryManager,
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@@ -353,14 +361,6 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma
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TextureParams srcParams = new(srcRegionX, srcRegionY, srcBaseOffset, srcBpp, srcLinear, srcCalculator);
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TextureParams dstParams = new(dstRegionX, dstRegionY, dstBaseOffset, dstBpp, dstLinear, dstCalculator);
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// If remapping is enabled, we always copy the components directly, in order.
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// If it's enabled, but the mapping is just XYZW, we also copy them in order.
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bool isIdentityRemap = !remap ||
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(_state.State.SetRemapComponentsDstX == SetRemapComponentsDst.SrcX &&
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(dstComponents < 2 || _state.State.SetRemapComponentsDstY == SetRemapComponentsDst.SrcY) &&
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(dstComponents < 3 || _state.State.SetRemapComponentsDstZ == SetRemapComponentsDst.SrcZ) &&
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(dstComponents < 4 || _state.State.SetRemapComponentsDstW == SetRemapComponentsDst.SrcW));
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if (isIdentityRemap)
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{
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// The order of the components doesn't change, so we can just copy directly
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@@ -30,6 +30,8 @@ namespace Ryujinx.Graphics.OpenGL
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_thread.Start();
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}
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public bool HasContext() => _backgroundContext.HasContext();
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private void Run()
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{
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InBackground = true;
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@@ -7,21 +7,6 @@ namespace Ryujinx.Graphics.OpenGL
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{
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void MakeCurrent();
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// TODO: Support more APIs per platform.
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static bool HasContext()
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{
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if (OperatingSystem.IsWindows())
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{
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return WGLHelper.GetCurrentContext() != IntPtr.Zero;
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}
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else if (OperatingSystem.IsLinux())
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{
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return GLXHelper.GetCurrentContext() != IntPtr.Zero;
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}
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else
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{
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return false;
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}
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}
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bool HasContext();
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}
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}
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@@ -248,7 +248,7 @@ namespace Ryujinx.Graphics.OpenGL
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{
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// alwaysBackground is ignored, since we cannot switch from the current context.
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if (IOpenGLContext.HasContext())
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if (_window.BackgroundContext.HasContext())
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{
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action(); // We have a context already - use that (assuming it is the main one).
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}
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@@ -80,9 +80,10 @@ namespace Ryujinx.Graphics.Shader.Translation
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return;
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}
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if (TranslatorContext.Definitions.Stage == ShaderStage.Vertex && TranslatorContext.Options.TargetApi == TargetApi.Vulkan)
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// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
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// OpenGL requires the point size to be always written on the shader if PROGRAM_POINT_SIZE is set.
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if (TranslatorContext.Definitions.Stage == ShaderStage.Vertex)
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{
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// Vulkan requires the point size to be always written on the shader if the primitive topology is points.
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this.Store(StorageKind.Output, IoVariable.PointSize, null, ConstF(TranslatorContext.Definitions.PointSize));
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}
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@@ -96,6 +96,8 @@ namespace Ryujinx.Headless.SDL2.OpenGL
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}
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}
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public bool HasContext() => SDL_GL_GetCurrentContext() != IntPtr.Zero;
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public void Dispose()
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{
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SDL_GL_DeleteContext(_context);
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@@ -1,3 +1,4 @@
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Logging;
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using System;
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using System.Collections.Concurrent;
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@@ -93,7 +94,7 @@ namespace Ryujinx.SDL2.Common
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SDL_EventState(SDL_EventType.SDL_CONTROLLERSENSORUPDATE, SDL_DISABLE);
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string gamepadDbPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "SDL_GameControllerDB.txt");
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string gamepadDbPath = Path.Combine(AppDataManager.BaseDirPath, "SDL_GameControllerDB.txt");
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if (File.Exists(gamepadDbPath))
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{
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@@ -2,15 +2,13 @@ using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using ShellLink;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.Formats.Png;
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using SixLabors.ImageSharp.PixelFormats;
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using SixLabors.ImageSharp.Processing;
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Runtime.Versioning;
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using Image = System.Drawing.Image;
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namespace Ryujinx.Ui.Common.Helper
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{
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@@ -23,12 +21,9 @@ namespace Ryujinx.Ui.Common.Helper
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iconPath += ".ico";
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MemoryStream iconDataStream = new(iconData);
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using Image image = Image.FromStream(iconDataStream);
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using Bitmap bitmap = new(128, 128);
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using System.Drawing.Graphics graphic = System.Drawing.Graphics.FromImage(bitmap);
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graphic.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphic.DrawImage(image, 0, 0, 128, 128);
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SaveBitmapAsIcon(bitmap, iconPath);
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var image = Image.Load(iconDataStream);
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image.Mutate(x => x.Resize(128, 128));
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SaveBitmapAsIcon(image, iconPath);
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var shortcut = Shortcut.CreateShortcut(basePath, GetArgsString(applicationFilePath), iconPath, 0);
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shortcut.StringData.NameString = cleanedAppName;
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@@ -42,7 +37,7 @@ namespace Ryujinx.Ui.Common.Helper
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var desktopFile = EmbeddedResources.ReadAllText("Ryujinx.Ui.Common/shortcut-template.desktop");
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iconPath += ".png";
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var image = SixLabors.ImageSharp.Image.Load<Rgba32>(iconData);
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var image = Image.Load<Rgba32>(iconData);
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image.SaveAsPng(iconPath);
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using StreamWriter outputFile = new(Path.Combine(desktopPath, cleanedAppName + ".desktop"));
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@@ -83,7 +78,7 @@ namespace Ryujinx.Ui.Common.Helper
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}
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const string IconName = "icon.png";
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var image = SixLabors.ImageSharp.Image.Load<Rgba32>(iconData);
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var image = Image.Load<Rgba32>(iconData);
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image.SaveAsPng(Path.Combine(resourceFolderPath, IconName));
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// plist file
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@@ -147,7 +142,7 @@ namespace Ryujinx.Ui.Common.Helper
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/// <param name="source">The source bitmap image that will be saved as an .ico file</param>
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/// <param name="filePath">The location that the new .ico file will be saved too (Make sure to include '.ico' in the path).</param>
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[SupportedOSPlatform("windows")]
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private static void SaveBitmapAsIcon(Bitmap source, string filePath)
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private static void SaveBitmapAsIcon(Image source, string filePath)
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{
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// Code Modified From https://stackoverflow.com/a/11448060/368354 by Benlitz
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byte[] header = { 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0, 0, 0, 22, 0, 0, 0 };
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@@ -155,7 +150,7 @@ namespace Ryujinx.Ui.Common.Helper
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fs.Write(header);
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// Writing actual data
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source.Save(fs, ImageFormat.Png);
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source.Save(fs, PngFormat.Instance);
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// Getting data length (file length minus header)
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long dataLength = fs.Length - header.Length;
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// Write it in the correct place
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@@ -57,7 +57,6 @@
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<ItemGroup>
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<PackageReference Include="DiscordRichPresence" />
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<PackageReference Include="securifybv.ShellLink" />
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<PackageReference Include="System.Drawing.Common" />
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</ItemGroup>
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<ItemGroup>
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@@ -29,6 +29,8 @@ namespace Ryujinx.Ui
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_context.MakeCurrent(_window);
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}
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public bool HasContext() => _context.IsCurrent;
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public static SPBOpenGLContext CreateBackgroundContext(OpenGLContextBase sharedContext)
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{
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OpenGLContextBase context = PlatformHelper.CreateOpenGLContext(FramebufferFormat.Default, 3, 3, OpenGLContextFlags.Compat, true, sharedContext);
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Reference in New Issue
Block a user