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6 Commits
Author | SHA1 | Date | |
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21ce8a9b80 | ||
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9ecbee8032 | ||
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80519af67d | ||
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26e30faff3 | ||
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0992310b76 | ||
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009c1101d2 |
11
.github/workflows/release.yml
vendored
11
.github/workflows/release.yml
vendored
@@ -112,6 +112,17 @@ jobs:
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repo: ${{ env.RYUJINX_TARGET_RELEASE_CHANNEL_REPO }}
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token: ${{ secrets.RELEASE_TOKEN }}
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- name: Create tag
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uses: actions/github-script@v5
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with:
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script: |
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github.rest.git.createRef({
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owner: context.repo.owner,
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repo: context.repo.repo,
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ref: 'refs/tags/${{ steps.version_info.outputs.build_version }}',
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sha: context.sha
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})
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flatpak_release:
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uses: ./.github/workflows/flatpak.yml
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needs: release
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@@ -34,6 +34,12 @@ namespace ARMeilleure.CodeGen.X86
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private static uint GetXcr0Eax()
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{
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if (!FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Xsave))
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{
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// XSAVE feature required for xgetbv
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return 0;
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}
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ReadOnlySpan<byte> asmGetXcr0 = new byte[]
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{
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0x31, 0xc9, // xor ecx, ecx
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@@ -70,6 +76,7 @@ namespace ARMeilleure.CodeGen.X86
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Sse42 = 1 << 20,
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Popcnt = 1 << 23,
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Aes = 1 << 25,
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Xsave = 1 << 26,
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Osxsave = 1 << 27,
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Avx = 1 << 28,
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F16c = 1 << 29
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@@ -118,9 +125,9 @@ namespace ARMeilleure.CodeGen.X86
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public static bool SupportsSse42 => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Sse42);
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public static bool SupportsPopcnt => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Popcnt);
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public static bool SupportsAesni => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Aes);
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public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx | FeatureFlags1Ecx.Osxsave) && Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128);
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public static bool SupportsAvx => FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Avx | FeatureFlags1Ecx.Xsave | FeatureFlags1Ecx.Osxsave) && Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128);
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public static bool SupportsAvx2 => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx2) && SupportsAvx;
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public static bool SupportsAvx512F => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512f) && FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Osxsave)
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public static bool SupportsAvx512F => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512f) && FeatureInfo1Ecx.HasFlag(FeatureFlags1Ecx.Xsave | FeatureFlags1Ecx.Osxsave)
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&& Xcr0InfoEax.HasFlag(Xcr0FlagsEax.Sse | Xcr0FlagsEax.YmmHi128 | Xcr0FlagsEax.Opmask | Xcr0FlagsEax.ZmmHi256 | Xcr0FlagsEax.Hi16Zmm);
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public static bool SupportsAvx512Vl => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512vl) && SupportsAvx512F;
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public static bool SupportsAvx512Bw => FeatureInfo7Ebx.HasFlag(FeatureFlags7Ebx.Avx512bw) && SupportsAvx512F;
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@@ -34,7 +34,7 @@
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<PackageVersion Include="Ryujinx.Graphics.Nvdec.Dependencies" Version="5.0.1-build13" />
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<PackageVersion Include="Ryujinx.Graphics.Vulkan.Dependencies.MoltenVK" Version="1.2.0" />
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<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.1-build23" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.26.3-build25" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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<PackageVersion Include="SharpZipLib" Version="1.4.2" />
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.16.0" />
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@@ -180,7 +180,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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int firstInstance = (int)_state.State.FirstInstance;
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer);
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if (inlineIndexCount != 0)
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{
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@@ -670,7 +670,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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if (indexedInline)
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{
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount();
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int inlineIndexCount = _drawState.IbStreamer.GetAndResetInlineIndexCount(_context.Renderer);
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BufferRange br = new BufferRange(_drawState.IbStreamer.GetInlineIndexBuffer(), 0, inlineIndexCount * 4);
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_channel.BufferManager.SetIndexBuffer(br, IndexType.UInt);
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@@ -11,9 +11,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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struct IbStreamer
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{
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private const int BufferCapacity = 256; // Must be a power of 2.
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private BufferHandle _inlineIndexBuffer;
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private int _inlineIndexBufferSize;
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private int _inlineIndexCount;
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private uint[] _buffer;
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private int _bufferOffset;
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/// <summary>
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/// Indicates if any index buffer data has been pushed.
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@@ -38,9 +42,11 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// Gets the number of elements on the current inline index buffer,
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/// while also reseting it to zero for the next draw.
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/// </summary>
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/// <param name="renderer">Host renderer</param>
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/// <returns>Inline index bufffer count</returns>
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public int GetAndResetInlineIndexCount()
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public int GetAndResetInlineIndexCount(IRenderer renderer)
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{
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UpdateRemaining(renderer);
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int temp = _inlineIndexCount;
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_inlineIndexCount = 0;
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return temp;
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@@ -58,16 +64,12 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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byte i2 = (byte)(argument >> 16);
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byte i3 = (byte)(argument >> 24);
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Span<uint> data = stackalloc uint[4];
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int offset = _inlineIndexCount;
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data[0] = i0;
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data[1] = i1;
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data[2] = i2;
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data[3] = i3;
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int offset = _inlineIndexCount * 4;
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renderer.SetBufferData(GetInlineIndexBuffer(renderer, offset), offset, MemoryMarshal.Cast<uint, byte>(data));
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PushData(renderer, offset, i0);
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PushData(renderer, offset + 1, i1);
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PushData(renderer, offset + 2, i2);
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PushData(renderer, offset + 3, i3);
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_inlineIndexCount += 4;
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}
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@@ -82,14 +84,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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ushort i0 = (ushort)argument;
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ushort i1 = (ushort)(argument >> 16);
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Span<uint> data = stackalloc uint[2];
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int offset = _inlineIndexCount;
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data[0] = i0;
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data[1] = i1;
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int offset = _inlineIndexCount * 4;
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renderer.SetBufferData(GetInlineIndexBuffer(renderer, offset), offset, MemoryMarshal.Cast<uint, byte>(data));
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PushData(renderer, offset, i0);
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PushData(renderer, offset + 1, i1);
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_inlineIndexCount += 2;
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}
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@@ -103,13 +101,61 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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{
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uint i0 = (uint)argument;
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Span<uint> data = stackalloc uint[1];
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int offset = _inlineIndexCount++;
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data[0] = i0;
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PushData(renderer, offset, i0);
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}
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int offset = _inlineIndexCount++ * 4;
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/// <summary>
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/// Pushes a 32-bit value to the index buffer.
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/// </summary>
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/// <param name="renderer">Host renderer</param>
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/// <param name="offset">Offset where the data should be written, in 32-bit words</param>
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/// <param name="value">Index value to be written</param>
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private void PushData(IRenderer renderer, int offset, uint value)
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{
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if (_buffer == null)
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{
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_buffer = new uint[BufferCapacity];
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}
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renderer.SetBufferData(GetInlineIndexBuffer(renderer, offset), offset, MemoryMarshal.Cast<uint, byte>(data));
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// We upload data in chunks.
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// If we are at the start of a chunk, then the buffer might be full,
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// in that case we need to submit any existing data before overwriting the buffer.
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int subOffset = offset & (BufferCapacity - 1);
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if (subOffset == 0 && offset != 0)
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{
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int baseOffset = (offset - BufferCapacity) * sizeof(uint);
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BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, BufferCapacity * sizeof(uint));
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renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer));
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}
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_buffer[subOffset] = value;
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}
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/// <summary>
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/// Makes sure that any pending data is submitted to the GPU before the index buffer is used.
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/// </summary>
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/// <param name="renderer">Host renderer</param>
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private void UpdateRemaining(IRenderer renderer)
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{
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int offset = _inlineIndexCount;
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if (offset == 0)
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{
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return;
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}
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int count = offset & (BufferCapacity - 1);
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if (count == 0)
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{
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count = BufferCapacity;
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}
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int baseOffset = (offset - count) * sizeof(uint);
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int length = count * sizeof(uint);
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BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, length);
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renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast<uint, byte>(_buffer).Slice(0, length));
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}
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/// <summary>
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@@ -117,12 +163,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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/// </summary>
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/// <param name="renderer">Host renderer</param>
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/// <param name="offset">Offset where the data will be written</param>
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/// <param name="length">Number of bytes that will be written</param>
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/// <returns>Buffer handle</returns>
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private BufferHandle GetInlineIndexBuffer(IRenderer renderer, int offset)
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private BufferHandle GetInlineIndexBuffer(IRenderer renderer, int offset, int length)
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{
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// Calculate a reasonable size for the buffer that can fit all the data,
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// and that also won't require frequent resizes if we need to push more data.
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int size = BitUtils.AlignUp(offset + 0x10, 0x200);
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int size = BitUtils.AlignUp(offset + length + 0x10, 0x200);
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if (_inlineIndexBuffer == BufferHandle.Null)
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{
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@@ -130,6 +130,10 @@ namespace Ryujinx.Graphics.Gpu.Image
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return ref descriptor;
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}
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}
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else
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{
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texture.SynchronizeMemory();
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}
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Items[id] = texture;
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@@ -233,7 +237,7 @@ namespace Ryujinx.Graphics.Gpu.Image
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}
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/// <summary>
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/// Queues a request to update a texture's mapping.
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/// Queues a request to update a texture's mapping.
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/// Mapping is updated later to avoid deleting the texture if it is still sparsely mapped.
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/// </summary>
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/// <param name="texture">Texture with potential mapping change</param>
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@@ -14,6 +14,9 @@ namespace Ryujinx.HLE.HOS.Services.Nim
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// CreateServerInterface(pid, handle<unknown>, u64) -> object<nn::ec::IShopServiceAccessServer>
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public ResultCode CreateServerInterface(ServiceCtx context)
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{
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// Close transfer memory immediately as we don't use it.
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context.Device.System.KernelContext.Syscall.CloseHandle(context.Request.HandleDesc.ToCopy[0]);
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MakeObject(context, new IShopServiceAccessServer());
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Logger.Stub?.PrintStub(LogClass.ServiceNim);
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Reference in New Issue
Block a user