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Add Game Bar action to mute/unmute speaker (#491)
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3
src/assets/svg/speaker-slash.svg
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3
src/assets/svg/speaker-slash.svg
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@ -0,0 +1,3 @@
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<svg xmlns='http://www.w3.org/2000/svg' fill='#fff' stroke='none' fill-rule='evenodd' stroke-linecap='round' stroke-linejoin='round' stroke-width='2' viewBox='0 0 32 32'>
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<path d='M5.462 3.4c-.205-.23-.499-.363-.808-.363-.592 0-1.079.488-1.079 1.08a1.08 1.08 0 0 0 .289.736l4.247 4.672H2.504a2.17 2.17 0 0 0-2.16 2.16v8.637a2.17 2.17 0 0 0 2.16 2.16h6.107l9.426 7.33a1.08 1.08 0 0 0 .662.227c.592 0 1.08-.487 1.08-1.079v-6.601l5.679 6.247a1.08 1.08 0 0 0 .808.363c.592 0 1.08-.487 1.08-1.079a1.08 1.08 0 0 0-.29-.736L5.462 3.4zm-2.958 8.285h5.398v8.637H2.504v-8.637zM17.62 26.752l-7.558-5.878V11.67l7.558 8.313v6.769zm5.668-8.607c1.072-1.218 1.072-3.063 0-4.281a1.08 1.08 0 0 1-.293-.74c0-.592.487-1.079 1.079-1.079a1.08 1.08 0 0 1 .834.393 5.42 5.42 0 0 1 0 7.137 1.08 1.08 0 0 1-.81.365c-.593 0-1.08-.488-1.08-1.08 0-.263.096-.517.27-.715zM12.469 7.888c-.147-.19-.228-.423-.228-.663a1.08 1.08 0 0 1 .417-.853l5.379-4.184a1.08 1.08 0 0 1 .662-.227c.593 0 1.08.488 1.08 1.08v10.105c0 .593-.487 1.08-1.08 1.08s-1.079-.487-1.079-1.08V5.255l-3.636 2.834c-.469.362-1.153.273-1.515-.196v-.005zm19.187 8.115a10.79 10.79 0 0 1-2.749 7.199 1.08 1.08 0 0 1-.793.347c-.593 0-1.08-.487-1.08-1.079 0-.26.094-.511.264-.708 2.918-3.262 2.918-8.253 0-11.516-.184-.2-.287-.461-.287-.733 0-.592.487-1.08 1.08-1.08a1.08 1.08 0 0 1 .816.373 10.78 10.78 0 0 1 2.749 7.197z' fill-rule='nonzero'/>
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</svg>
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After Width: | Height: | Size: 1.4 KiB |
@ -1,7 +1,6 @@
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import { BxEvent } from "@utils/bx-event";
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import { BxIcon } from "@utils/bx-icon";
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import { createButton, ButtonStyle, CE } from "@utils/html";
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import { t } from "@utils/translation";
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import { BaseGameBarAction } from "./action-base";
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import { MicrophoneShortcut, MicrophoneState } from "../shortcuts/shortcut-microphone";
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@ -24,7 +23,6 @@ export class MicrophoneAction extends BaseGameBarAction {
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const $btnDefault = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.MICROPHONE,
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title: t('show-touch-controller'),
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onClick: onClick,
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classes: ['bx-activated'],
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});
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@ -32,7 +30,6 @@ export class MicrophoneAction extends BaseGameBarAction {
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const $btnMuted = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.MICROPHONE_MUTED,
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title: t('hide-touch-controller'),
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onClick: onClick,
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});
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54
src/modules/game-bar/action-speaker.ts
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src/modules/game-bar/action-speaker.ts
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import { BxEvent } from "@utils/bx-event";
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import { BxIcon } from "@utils/bx-icon";
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import { createButton, ButtonStyle, CE } from "@utils/html";
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import { BaseGameBarAction } from "./action-base";
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import { SoundShortcut, SpeakerState } from "../shortcuts/shortcut-sound";
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export class SpeakerAction extends BaseGameBarAction {
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$content: HTMLElement;
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constructor() {
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super();
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const onClick = (e: Event) => {
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BxEvent.dispatch(window, BxEvent.GAME_BAR_ACTION_ACTIVATED);
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SoundShortcut.muteUnmute();
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};
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const $btnEnable = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.AUDIO,
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onClick: onClick,
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});
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const $btnMuted = createButton({
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style: ButtonStyle.GHOST,
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icon: BxIcon.SPEAKER_MUTED,
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onClick: onClick,
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classes: ['bx-activated'],
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});
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this.$content = CE('div', {},
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$btnEnable,
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$btnMuted,
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);
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this.reset();
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window.addEventListener(BxEvent.SPEAKER_STATE_CHANGED, e => {
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const speakerState = (e as any).speakerState;
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const enabled = speakerState === SpeakerState.ENABLED;
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this.$content.dataset.enabled = enabled.toString();
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});
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}
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render(): HTMLElement {
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return this.$content;
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}
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reset(): void {
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this.$content.dataset.enabled = 'true';
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}
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}
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@ -26,7 +26,6 @@ export class TouchControlAction extends BaseGameBarAction {
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icon: BxIcon.TOUCH_CONTROL_ENABLE,
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title: t('show-touch-controller'),
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onClick: onClick,
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classes: ['bx-activated'],
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});
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const $btnDisable = createButton({
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@ -34,6 +33,7 @@ export class TouchControlAction extends BaseGameBarAction {
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icon: BxIcon.TOUCH_CONTROL_DISABLE,
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title: t('hide-touch-controller'),
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onClick: onClick,
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classes: ['bx-activated'],
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});
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this.$content = CE('div', {},
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@ -9,6 +9,7 @@ import { MicrophoneAction } from "./action-microphone";
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import { PrefKey } from "@/enums/pref-keys";
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import { getPref, StreamTouchController } from "@/utils/settings-storages/global-settings-storage";
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import { TrueAchievementsAction } from "./action-true-achievements";
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import { SpeakerAction } from "./action-speaker";
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export class GameBar {
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@ -43,8 +44,9 @@ export class GameBar {
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this.actions = [
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new ScreenshotAction(),
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...(STATES.userAgent.capabilities.touch && (getPref(PrefKey.STREAM_TOUCH_CONTROLLER) !== StreamTouchController.OFF) ? [new TouchControlAction()] : []),
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new TrueAchievementsAction(),
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new SpeakerAction(),
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new MicrophoneAction(),
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new TrueAchievementsAction(),
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];
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// Reverse the action list if Game Bar's position is on the right side
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@ -4,6 +4,12 @@ import { Toast } from "@utils/toast";
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import { ceilToNearest, floorToNearest } from "@/utils/utils";
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import { PrefKey } from "@/enums/pref-keys";
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import { getPref, setPref } from "@/utils/settings-storages/global-settings-storage";
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import { BxEvent } from "@/utils/bx-event";
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export enum SpeakerState {
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ENABLED,
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MUTED,
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}
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export class SoundShortcut {
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static adjustGainNodeVolume(amount: number): number {
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@ -64,6 +70,10 @@ export class SoundShortcut {
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SoundShortcut.setGainNodeVolume(targetValue);
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Toast.show(`${t('stream')} ❯ ${t('volume')}`, status, {instant: true});
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BxEvent.dispatch(window, BxEvent.SPEAKER_STATE_CHANGED, {
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speakerState: targetValue === 0 ? SpeakerState.MUTED : SpeakerState.ENABLED,
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})
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return;
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}
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@ -79,6 +89,10 @@ export class SoundShortcut {
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const status = $media.muted ? t('muted') : t('unmuted');
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Toast.show(`${t('stream')} ❯ ${t('volume')}`, status, {instant: true});
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BxEvent.dispatch(window, BxEvent.SPEAKER_STATE_CHANGED, {
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speakerState: $media.muted ? SpeakerState.MUTED : SpeakerState.ENABLED,
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})
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}
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}
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}
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@ -37,6 +37,7 @@ export namespace BxEvent {
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export const GAME_BAR_ACTION_ACTIVATED = 'bx-game-bar-action-activated';
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export const MICROPHONE_STATE_CHANGED = 'bx-microphone-state-changed';
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export const SPEAKER_STATE_CHANGED = 'bx-speaker-state-changed';
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export const CAPTURE_SCREENSHOT = 'bx-capture-screenshot';
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@ -14,6 +14,7 @@ import iconPower from "@assets/svg/power.svg" with { type: "text" };
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import iconQuestion from "@assets/svg/question.svg" with { type: "text" };
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import iconRefresh from "@assets/svg/refresh.svg" with { type: "text" };
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import iconRemotePlay from "@assets/svg/remote-play.svg" with { type: "text" };
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import iconSpeakerSlash from "@assets/svg/speaker-slash.svg" with { type: "text" };
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import iconStreamSettings from "@assets/svg/stream-settings.svg" with { type: "text" };
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import iconStreamStats from "@assets/svg/stream-stats.svg" with { type: "text" };
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import iconTouchControlDisable from "@assets/svg/touch-control-disable.svg" with { type: "text" };
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@ -64,6 +65,7 @@ export const BxIcon = {
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CARET_LEFT: iconCaretLeft,
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CARET_RIGHT: iconCaretRight,
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SCREENSHOT: iconCamera,
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SPEAKER_MUTED: iconSpeakerSlash,
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TOUCH_CONTROL_ENABLE: iconTouchControlEnable,
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TOUCH_CONTROL_DISABLE: iconTouchControlDisable,
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